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Start on the NXDN Icom network audio handling.
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60
NXDNAudio.cpp
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60
NXDNAudio.cpp
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/*
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* Copyright (C) 2018 by Jonathan Naylor G4KLX
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "NXDNAudio.h"
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#include <cstdio>
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#include <cassert>
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CNXDNAudio::CNXDNAudio()
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{
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}
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CNXDNAudio::~CNXDNAudio()
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{
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}
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void CNXDNAudio::decode(const unsigned char* in, unsigned char* out) const
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{
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assert(in != NULL);
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assert(out != NULL);
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decode(in, out, 0U);
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decode(in, out, 49U);
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}
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void CNXDNAudio::encode(const unsigned char* in, unsigned char* out) const
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{
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assert(in != NULL);
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assert(out != NULL);
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encode(in, out, 0U);
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encode(in, out, 49U);
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}
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void CNXDNAudio::decode(const unsigned char* in, unsigned char* out, unsigned int offset) const
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{
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assert(in != NULL);
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assert(out != NULL);
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}
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void CNXDNAudio::encode(const unsigned char* in, unsigned char* out, unsigned int offset) const
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{
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assert(in != NULL);
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assert(out != NULL);
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}
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