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Ref T246, function to display model count and timestamp of model/set caches
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@@ -21,6 +21,7 @@
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#include <QStringList>
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#include <QFileDialog>
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#include <QPointer>
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#include <QMessageBox>
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using namespace BlackMisc;
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using namespace BlackMisc::Simulation;
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@@ -53,9 +54,9 @@ namespace BlackGui
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bool s = connect(ui->comp_SimulatorSelector, &CSimulatorSelector::changed, this, &CFirstModelSetComponent::onSimulatorChanged);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect selector signal");
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connect(&m_simulatorSettings, &CMultiSimulatorSettings::settingsChanged, this, &CFirstModelSetComponent::onSettingsChanged);
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connect(&m_simulatorSettings, &CMultiSimulatorSettings::settingsChanged, this, &CFirstModelSetComponent::onSettingsChanged, Qt::QueuedConnection);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect settings signal");
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connect(m_modelsDialog.data(), &CDbOwnModelsDialog::successfullyLoadedModels, this, &CFirstModelSetComponent::onModelsLoaded);
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connect(m_modelsDialog.data(), &CDbOwnModelsDialog::successfullyLoadedModels, this, &CFirstModelSetComponent::onModelsLoaded, Qt::QueuedConnection);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect models signal");
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connect(ui->pb_ModelSet, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelSetDialog);
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@@ -86,25 +87,27 @@ namespace BlackGui
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// kind of hack, but simplest solution
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// we us the loader of the components directly,
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// avoid to fully init a loader logic here
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static const QString modelInfo("Models indexed: %1");
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static const QString modelsNo("No models so far");
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const int modelsCount = this->modelLoader()->getAircraftModelsCount();
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ui->le_ModelsInfo->setText(modelsCount > 0 ? modelInfo.arg(modelsCount) : modelsNo);
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ui->le_ModelsInfo->setText(modelsCount > 0 ? this->modelLoader()->getModelCacheCountAndTimestamp() : modelsNo);
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ui->pb_CreateModelSet->setEnabled(modelsCount > 0);
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static const QString modelSetInfo("Models in set: %1");
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static const QString modelsSetNo("Model set is empty");
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const int modelSet = this->modelSetLoader().getAircraftModelsCount();
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ui->le_ModelSetInfo->setText(modelsCount > 0 ? modelSetInfo.arg(modelSet) : modelsSetNo);
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const int modelsSetCount = this->modelSetLoader().getAircraftModelsCount();
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ui->le_ModelSetInfo->setText(modelsSetCount > 0 ? this->modelSetLoader().getModelCacheCountAndTimestamp(simulator) : modelsSetNo);
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}
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void CFirstModelSetComponent::onSettingsChanged(const CSimulatorInfo &simulator)
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{
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const CSimulatorInfo currentSimulator = ui->comp_SimulatorSelector->getValue();
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if (simulator != currentSimulator) { return; } // ignore changes not for my selected simulator
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this->onSimulatorChanged(simulator);
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}
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void CFirstModelSetComponent::onModelsLoaded(const CSimulatorInfo &simulator)
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{
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const CSimulatorInfo currentSimulator = ui->comp_SimulatorSelector->getValue();
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if (simulator != currentSimulator) { return; } // ignore changes not for my selected simulator
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this->onSimulatorChanged(simulator);
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}
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