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Avoid redundant update of model set ui
* added changed simulator in signal * only changed once when cache changed
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@@ -95,7 +95,7 @@ namespace BlackCore
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void renderRestrictionsChanged(bool restricted, bool enabled, int maxAircraft, const BlackMisc::PhysicalQuantities::CLength &maxRenderedDistance);
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//! Model set ready or changed
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void modelSetChanged();
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void modelSetChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! A single model has been matched for given aircraft
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void modelMatchingCompleted(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
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