Ref T298, adjusting used aircraft matcher (using setup)

This commit is contained in:
Klaus Basan
2018-08-01 02:58:06 +02:00
parent 3d19de1331
commit 08113e8c1d
4 changed files with 12 additions and 13 deletions

View File

@@ -66,7 +66,6 @@ namespace BlackCore
CContextSimulator::registerHelp();
Q_ASSERT_X(sApp, Q_FUNC_INFO, "Need sApp");
// m_enableMatchingMessages = CBuildConfig::isLocalDeveloperDebugBuild() || sApp->isDeveloperFlagSet();
m_enableMatchingMessages = true; // there seems to be no big disadavantage in always enabling it
m_plugins->collectPlugins();
this->restoreSimulatorPlugins();
@@ -403,7 +402,7 @@ namespace BlackCore
Q_UNUSED(c);
// Once the simulator signaled it is ready to simulate, add all known aircraft
m_initallyAddAircrafts = true;
m_initallyAddAircraft = true;
m_matchingMessages.clear();
// try to connect to simulator
@@ -548,7 +547,7 @@ namespace BlackCore
void CContextSimulator::onSimulatorStatusChanged(ISimulator::SimulatorStatus status)
{
if (m_initallyAddAircrafts && status.testFlag(ISimulator::Simulating))
if (m_initallyAddAircraft && status.testFlag(ISimulator::Simulating))
{
// use network to initally add aircraft
IContextNetwork *networkContext = this->getIContextNetwork();
@@ -562,7 +561,7 @@ namespace BlackCore
BLACK_VERIFY_X(!simulatedAircraft.getCallsign().isEmpty(), Q_FUNC_INFO, "Need callsign");
this->xCtxAddedRemoteAircraftReadyForModelMatching(simulatedAircraft);
}
m_initallyAddAircrafts = false;
m_initallyAddAircraft = false;
}
if (!status.testFlag(ISimulator::Connected))
{