Ref T739, renamed CContext -> IContext

This reflects the purpose better, it is a base class for all context interfaces
This commit is contained in:
Klaus Basan
2019-10-04 14:03:17 +02:00
committed by Mat Sutcliffe
parent 4c170e0ac4
commit 09e65a2525
11 changed files with 36 additions and 36 deletions

View File

@@ -15,83 +15,83 @@ namespace BlackCore
{
namespace Context
{
const CLogCategoryList &CContext::getLogCategories()
const CLogCategoryList &IContext::getLogCategories()
{
static const BlackMisc::CLogCategoryList cats { BlackMisc::CLogCategory::context() };
return cats;
}
IContextNetwork *CContext::getIContextNetwork()
IContextNetwork *IContext::getIContextNetwork()
{
return this->getRuntime()->getIContextNetwork();
}
const IContextNetwork *CContext::getIContextNetwork() const
const IContextNetwork *IContext::getIContextNetwork() const
{
return this->getRuntime()->getIContextNetwork();
}
IContextAudio *CContext::getIContextAudio()
IContextAudio *IContext::getIContextAudio()
{
return this->getRuntime()->getIContextAudio();
}
const IContextAudio *CContext::getIContextAudio() const
const IContextAudio *IContext::getIContextAudio() const
{
return this->getRuntime()->getIContextAudio();
}
IContextApplication *CContext::getIContextApplication()
IContextApplication *IContext::getIContextApplication()
{
return this->getRuntime()->getIContextApplication();
}
const IContextApplication *CContext::getIContextApplication() const
const IContextApplication *IContext::getIContextApplication() const
{
return this->getRuntime()->getIContextApplication();
}
IContextOwnAircraft *CContext::getIContextOwnAircraft()
IContextOwnAircraft *IContext::getIContextOwnAircraft()
{
return this->getRuntime()->getIContextOwnAircraft();
}
const IContextOwnAircraft *CContext::getIContextOwnAircraft() const
const IContextOwnAircraft *IContext::getIContextOwnAircraft() const
{
return this->getRuntime()->getIContextOwnAircraft();
}
IContextSimulator *CContext::getIContextSimulator()
IContextSimulator *IContext::getIContextSimulator()
{
return this->getRuntime()->getIContextSimulator();
}
void CContext::setDebugEnabled(bool debug)
void IContext::setDebugEnabled(bool debug)
{
if (this->m_debugEnabled == debug) { return; }
emit this->changedLogOrDebugSettings();
}
bool CContext::isDebugEnabled() const
bool IContext::isDebugEnabled() const
{
return this->m_debugEnabled;
}
void CContext::relayBaseClassSignals(const QString &serviceName, QDBusConnection &connection, const QString &objectPath, const QString &interfaceName)
void IContext::relayBaseClassSignals(const QString &serviceName, QDBusConnection &connection, const QString &objectPath, const QString &interfaceName)
{
bool s = connection.connect(serviceName, objectPath, interfaceName,
"changedLogOrDebugSettings", this, SIGNAL(changedLogOrDebugSettings()));
Q_ASSERT(s);
}
const IContextSimulator *CContext::getIContextSimulator() const
const IContextSimulator *IContext::getIContextSimulator() const
{
return this->getRuntime()->getIContextSimulator();
}
const CStatusMessage &CContext::statusMessageEmptyContext()
const CStatusMessage &IContext::statusMessageEmptyContext()
{
static const CStatusMessage m(static_cast<CContext *>(nullptr), CStatusMessage::SeverityWarning, u"empty context");
static const CStatusMessage m(static_cast<IContext *>(nullptr), CStatusMessage::SeverityWarning, u"empty context");
return m;
}
} // ns