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refs #241 Callback wrapper, wrapping a C style callback to member function
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52
src/plugins/simulator/fs9/callback_wrapper.h
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52
src/plugins/simulator/fs9/callback_wrapper.h
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/* Copyright (C) 2014
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* swift project community / contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of Swift Project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#ifndef BLACKSIMPLUGIN_FS9_CALLBACK_WRAPPER_H
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#define BLACKSIMPLUGIN_FS9_CALLBACK_WRAPPER_H
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#include <QObject>
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#include <QPointer>
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#include <dplay8.h>
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#include <functional>
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namespace BlackSimPlugin
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{
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namespace Fs9
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{
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//! Template, wrapping the C-style DirectPlay handler callback to a class member
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template <class Object, class ReturnType, class Argument1, class Argument2>
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struct CallbackWrapper
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{
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//! Typedef to a MemberFunction
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typedef ReturnType (Object::*MemberFunction)(Argument1, Argument2);
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//! Constructor
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CallbackWrapper(Object *obj, MemberFunction memberFunction) :
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m_object(obj), m_memberFunction(memberFunction)
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{}
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//! FS9 message handler callback
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static ReturnType WINAPI messageHandler(void *userContext, Argument1 arg1, Argument2 arg2)
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{
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CallbackWrapper *_this = static_cast<CallbackWrapper *>(userContext);
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Object *obj = _this->m_object;
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MemberFunction func = _this->m_memberFunction;
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ReturnType result = (obj->*func)(arg1, arg2);
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return result;
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}
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private:
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QPointer<Object> m_object;
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MemberFunction m_memberFunction;
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};
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}
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}
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#endif //BLACKSIMPLUGIN_FS9_CALLBACK_WRAPPER_H
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