Ref T430, simulator settings for FG

This commit is contained in:
Klaus Basan
2018-12-06 23:29:32 +01:00
parent 345f207480
commit 136d161bf0
2 changed files with 33 additions and 14 deletions

View File

@@ -261,6 +261,16 @@ namespace BlackMisc
static const QString &humanReadable() { static const QString name("XPlane settings"); return name; }
};
//! Trait for simulator settings
struct TSimulatorFG : public TSettingTrait<CSimulatorSettings>
{
//! \copydoc BlackCore::TSettingTrait::key
static const char *key() { return "settingssimulatorfg"; }
//! \copydoc BlackCore::TSettingTrait::humanReadable
static const QString &humanReadable() { static const QString name("FG settings"); return name; }
};
//! Bundle of settings for all simulators
class BLACKMISC_EXPORT CMultiSimulatorSettings : public QObject
{
@@ -323,11 +333,11 @@ namespace BlackMisc
//! Default model exclude patterns per simulator
//! \deprecated use CSpecializedSimulatorSettings::defaultModelExcludeDirectoryPatterns
static const QStringList &defaultModelExcludeDirectoryPatterns(const CSimulatorInfo &simulator);
// static const QStringList &defaultModelExcludeDirectoryPatterns(const CSimulatorInfo &simulator);
//! Default simulator path per simulator
//! \deprecated use CSpecializedSimulatorSettings::defaultSimulatorDirectory
static const QString &defaultSimulatorDirectory(const CSimulatorInfo &simulator);
// static const QString &defaultSimulatorDirectory(const CSimulatorInfo &simulator);
signals:
//! Simulator settings have been changed
@@ -338,12 +348,14 @@ namespace BlackMisc
CSetting<Settings::TSimulatorFs9> m_simSettingsFs9 { this, &CMultiSimulatorSettings::onFs9SettingsChanged }; //!< FS9 settings
CSetting<Settings::TSimulatorP3D> m_simSettingsP3D { this, &CMultiSimulatorSettings::onP3DSettingsChanged }; //!< P3D settings
CSetting<Settings::TSimulatorXP> m_simSettingsXP { this, &CMultiSimulatorSettings::onXPSettingsChanged }; //!< XP settings
CSetting<Settings::TSimulatorFG> m_simSettingsFG { this, &CMultiSimulatorSettings::onFGSettingsChanged }; //!< FG settings
//! Settings changed, this will only detect if settings are changed elsewhere @{
void onFsxSettingsChanged();
void onFs9SettingsChanged();
void onP3DSettingsChanged();
void onXPSettingsChanged();
void onFGSettingsChanged();
//! @}
//! Emit the signal, allows breakpoint