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refs #313 Input manager connecting a keyboard event and a hotkey function together
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src/blackcore/input_manager.h
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99
src/blackcore/input_manager.h
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/* Copyright (C) 2013 VATSIM Community / contributors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef BLACKCORE_INPUTMANAGER_H
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#define BLACKCORE_INPUTMANAGER_H
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#include "blackinput/keyboard.h"
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#include "blackmisc/hwkeyboardkeylist.h"
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#include "blackmisc/hotkeyfunction.h"
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#include "blackmisc/setkeyboardhotkeylist.h"
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#include <QObject>
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#include <QHash>
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#include <type_traits>
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#include <functional>
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//! \file
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namespace BlackCore
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{
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class CInputManager : public QObject
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{
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Q_OBJECT
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public:
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//! \brief Handle to a registered hotkey function
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struct RegistrationHandle
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{
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//! \brief Constructor
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RegistrationHandle() {}
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BlackMisc::CHotkeyFunction hotkeyFunction; //!< Registered hotkey function
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QPointer<QObject> m_receiver; //!< Registered receiver
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std::function<void(bool)> function; //!< Registered function
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};
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//! Register a new hotkey function
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RegistrationHandle registerHotkeyFunc(const BlackMisc::CHotkeyFunction &hotkeyFunction, QObject *receiver, const QByteArray &slotName)
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{
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auto function = [=](bool isKeyDown){ QMetaObject::invokeMethod(receiver, slotName, Q_ARG(bool, isKeyDown)); };
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return registerHotkeyFuncImpl(hotkeyFunction, receiver, function);
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}
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//! Register a new hotkey function
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template <class RecvObj>
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RegistrationHandle registerHotkeyFunc(const BlackMisc::CHotkeyFunction &hotkeyFunction, RecvObj *receiver, void (RecvObj:: *slotPointer)(bool))
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{
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using namespace std::placeholders;
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auto function = std::bind(slotPointer, receiver, _1);
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return registerHotkeyFuncImpl(hotkeyFunction, receiver, function);
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}
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//! Register a new hotkey function
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template <class Func>
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RegistrationHandle registerHotkeyFunc(const BlackMisc::CHotkeyFunction &hotkeyFunction, QObject *receiver, Func functionObject)
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{
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return registerHotkeyFuncImpl(hotkeyFunction, receiver, functionObject);
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}
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//! Deletes all registered hotkeys. Be careful with this method!
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void resetAllHotkeyFuncs() { m_hashRegisteredFunctions.clear(); }
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//! Creates a native keyboard handler object
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static CInputManager *getInstance();
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public slots:
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//! Change hotkey settings
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void changeHotkeySettings(BlackMisc::Settings::CSettingKeyboardHotkeyList hotkeys);
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//! Call functions by hotkeyfunction
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void callFunctionsBy(const BlackMisc::CHotkeyFunction &hotkeyFunction, bool isKeyDown);
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protected:
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//! Constructor
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CInputManager(QObject *parent = nullptr);
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private slots:
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void ps_processKeyboardKeyDown(const BlackMisc::Hardware::CKeyboardKey &);
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void ps_processKeyboardKeyUp(const BlackMisc::Hardware::CKeyboardKey &);
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private:
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RegistrationHandle registerHotkeyFuncImpl(const BlackMisc::CHotkeyFunction &hotkeyFunction, QObject *receiver, std::function<void(bool)> function);
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static CInputManager *m_instance;
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BlackInput::IKeyboard *m_keyboard = nullptr;
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QHash<BlackMisc::CHotkeyFunction, std::function<void(bool)> > m_hashRegisteredFunctions;
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QHash<BlackMisc::Hardware::CKeyboardKey, BlackMisc::CHotkeyFunction> m_hashKeyboardKeyFunctions;
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};
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}
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#endif //BLACKCORE_INPUTMANAGER_H
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