Ref T357, FSX settings component allows to copy terrain probe via context

This commit is contained in:
Klaus Basan
2018-09-17 03:06:12 +02:00
parent 56ec1ed43d
commit 19ec4c3cf1
4 changed files with 63 additions and 13 deletions

View File

@@ -10,10 +10,15 @@
#include "fsxsettingscomponent.h"
#include "ui_fsxsettingscomponent.h"
#include "simulatorfsxcommon.h"
#include "blackgui/overlaymessagesframe.h"
#include "blackgui/guiapplication.h"
#include "blackcore/context/contextsimulator.h"
using namespace BlackCore;
using namespace BlackCore::Context;
using namespace BlackGui;
using namespace BlackMisc;
using namespace BlackMisc::Simulation;
namespace BlackSimPlugin
{
@@ -28,6 +33,7 @@ namespace BlackSimPlugin
connect(ui->cb_TraceSimConnectCalls, &QCheckBox::released, this, &CFsxSettingsComponent::onSimConnectTraceChanged);
connect(ui->cb_EnableTerrainProbe, &QCheckBox::released, this, &CFsxSettingsComponent::onEnableTerrainProbeChanged);
connect(ui->pb_CopyTerrainProbe, &QPushButton::released, this, &CFsxSettingsComponent::copyTerrainProbe);
const CSimulatorFsxCommon *fsx = this->getFsxSimulator();
if (fsx)
@@ -40,6 +46,12 @@ namespace BlackSimPlugin
CFsxSettingsComponent::~CFsxSettingsComponent()
{ }
CSimulatorInfo CFsxSettingsComponent::getSimulator() const
{
const CSimulatorFsxCommon *fsx = this->getFsxSimulator();
return fsx ? fsx->getSimulatorInfo() : m_simulator;
}
void CFsxSettingsComponent::onSimConnectTraceChanged()
{
CSimulatorFsxCommon *fsx = this->getFsxSimulator();
@@ -54,6 +66,16 @@ namespace BlackSimPlugin
fsx->setUsingFsxTerrainProbe(ui->cb_EnableTerrainProbe->isChecked());
}
void CFsxSettingsComponent::copyTerrainProbe()
{
if (!sGui || !sGui->getIContextSimulator() || sGui->isShuttingDown()) { return; }
const CSimulatorInfo simulator(this->getSimulator());
const CStatusMessageList msgs = sGui->getIContextSimulator()->copyFsxTerrainProbe(simulator);
CLogMessage::preformatted(msgs);
if (!m_mf) { m_mf = CGuiUtility::nextOverlayMessageFrame(this); }
if (m_mf) { m_mf->showOverlayMessages(msgs); }
}
CSimulatorFsxCommon *CFsxSettingsComponent::getFsxSimulator() const
{
if (!sGui || !sGui->getISimulator() || sGui->isShuttingDown()) { return nullptr; }