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Guarding QTimer::singelShot operations, avoid to access dangling pointers
This commit is contained in:
committed by
Roland Winklmeier
parent
b5ba4013dd
commit
1b8383bee1
@@ -25,6 +25,7 @@
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#include "blackconfig/buildconfig.h"
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#include <QTimer>
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#include <QPointer>
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#include <type_traits>
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using namespace BlackConfig;
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@@ -1004,7 +1005,12 @@ namespace BlackSimPlugin
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}
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// cleanup function, actually this should not be needed
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QTimer::singleShot(100, this, &CSimulatorFsxCommon::physicallyRemoveAircraftNotInProvider);
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const QPointer<CSimulatorFsxCommon> guard(this);
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QTimer::singleShot(100, this, [ = ]
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{
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if (guard.isNull()) { return; }
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CSimulatorFsxCommon::physicallyRemoveAircraftNotInProvider();
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});
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// bye
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return true;
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