Ref T261, unify unit handling in situation altitude related values

* this is an optimization, it would work without that, but there are numerous calculations in interpolation which are faster and easier to debug in the same unit
* PQ switch unit functions use "const &PQUnit"
This commit is contained in:
Klaus Basan
2018-05-07 11:40:59 +02:00
committed by Roland Winklmeier
parent 337f661499
commit 23c54938ea
8 changed files with 107 additions and 29 deletions

View File

@@ -51,12 +51,18 @@ namespace BlackMisc
//! Add offset to altitude
void addAltitudeOffset(const PhysicalQuantities::CLength &offset);
//! Switch altitude unit
void switchAltitudeUnit(const PhysicalQuantities::CLengthUnit &unit);
//! Altitude when within radius, else null
const Aviation::CAltitude &getAltitudeIfWithinRadius(const ICoordinateGeodetic &coordinate) const;
//! Altitude (synonym for geodetic height)
const Aviation::CAltitude &getAltitude() const { return this->geodeticHeight(); }
//! Altitude (synonym for geodetic height) unit
const PhysicalQuantities::CLengthUnit &getAltitudeUnit() const { return this->geodeticHeight().getUnit(); }
//! Altitude (synonym for geodetic height)
Aviation::CAltitude getAltitudeInUnit(const PhysicalQuantities::CLengthUnit &unit) const;