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Ref T270, unified some function names in CAircraftParts and set default timestamp values in parts when guessing
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@@ -77,6 +77,8 @@ namespace BlackMisc
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CAircraftParts CAircraftParts::guessedParts(const CAircraftSituation &situation, const CAircraftSituationChange &change, const CAircraftModel &model)
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CAircraftParts CAircraftParts::guessedParts(const CAircraftSituation &situation, const CAircraftSituationChange &change, const CAircraftModel &model)
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{
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{
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CAircraftParts parts;
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CAircraftParts parts;
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parts.setMSecsSinceEpoch(situation.getMSecsSinceEpoch());
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parts.setTimeOffsetMs(situation.getTimeOffsetMs());
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parts.setPartsDetails(GuessedParts);
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parts.setPartsDetails(GuessedParts);
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parts.setLights(CAircraftLights::guessedLights(situation));
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parts.setLights(CAircraftLights::guessedLights(situation));
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@@ -103,7 +103,7 @@ namespace BlackMisc
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QStringLiteral(" | accelerating.: ") % boolToYesNo(this->isConstAccelerating()) % QStringLiteral(" decelarating: ") % boolToYesNo(this->isConstDecelarating()) %
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QStringLiteral(" | accelerating.: ") % boolToYesNo(this->isConstAccelerating()) % QStringLiteral(" decelarating: ") % boolToYesNo(this->isConstDecelarating()) %
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QStringLiteral(" | rotate up: ") % boolToYesNo(this->isRotatingUp()) %
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QStringLiteral(" | rotate up: ") % boolToYesNo(this->isRotatingUp()) %
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QStringLiteral(" | push back: ") % boolToYesNo(this->containsPushBack()) %
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QStringLiteral(" | push back: ") % boolToYesNo(this->containsPushBack()) %
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QStringLiteral(" | scenery delta: ") % m_guessedSceneryDeviation.valueRoundedWithUnit(1) % QStringLiteral(" [") % this->getGuessedSceneryDeviationAsString() %
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QStringLiteral(" | scenery delta: ") % m_guessedSceneryDeviation.valueRoundedWithUnit(1) % QStringLiteral(" [") % this->getSceneryDeviationHintAsString() %
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QStringLiteral("] | AGL delta: ") % m_gndDistMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_gndDistStdDev.valueRoundedWithUnit(1) %
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QStringLiteral("] | AGL delta: ") % m_gndDistMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_gndDistStdDev.valueRoundedWithUnit(1) %
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QStringLiteral(" | std.dev/mean: pitch ") % m_pitchMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_pitchStdDev.valueRoundedWithUnit(1) %
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QStringLiteral(" | std.dev/mean: pitch ") % m_pitchMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_pitchStdDev.valueRoundedWithUnit(1) %
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QStringLiteral(" gs ") % m_gsMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_gsStdDev.valueRoundedWithUnit(1) %
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QStringLiteral(" gs ") % m_gsMean.valueRoundedWithUnit(1) % QStringLiteral("/") % m_gsStdDev.valueRoundedWithUnit(1) %
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@@ -134,7 +134,7 @@ namespace BlackMisc
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//! Scnenery deviation (if it can be calculated, otherwise PhysicalQuantities::CLength::null)
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//! Scnenery deviation (if it can be calculated, otherwise PhysicalQuantities::CLength::null)
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//! This is without CG, so substract CG to get deviation
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//! This is without CG, so substract CG to get deviation
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const PhysicalQuantities::CLength &guessedSceneryDeviation() const { return m_guessedSceneryDeviation; }
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const PhysicalQuantities::CLength &getGuessedSceneryDeviation() const { return m_guessedSceneryDeviation; }
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//! Get scenery deviation under consideration of CG
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//! Get scenery deviation under consideration of CG
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PhysicalQuantities::CLength getGuessedSceneryDeviationCG() const { return m_guessedSceneryDeviationCG; }
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PhysicalQuantities::CLength getGuessedSceneryDeviationCG() const { return m_guessedSceneryDeviationCG; }
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@@ -143,7 +143,7 @@ namespace BlackMisc
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GuessedSceneryDeviation getSceneryDeviationHint() const { return static_cast<GuessedSceneryDeviation>(m_guessedSceneryDeviationHint); }
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GuessedSceneryDeviation getSceneryDeviationHint() const { return static_cast<GuessedSceneryDeviation>(m_guessedSceneryDeviationHint); }
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//! Scenery deviation hint hint as string
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//! Scenery deviation hint hint as string
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const QString &getGuessedSceneryDeviationAsString() const { return guessedSceneryDeviationToString(this->getSceneryDeviationHint()); }
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const QString &getSceneryDeviationHintAsString() const { return guessedSceneryDeviationToString(this->getSceneryDeviationHint()); }
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//! Scenery deviation available?
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//! Scenery deviation available?
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bool hasSceneryDeviation() const;
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bool hasSceneryDeviation() const;
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