refs #283 Fixed PQ unit assumption in FSX plugin

This commit is contained in:
Mathew Sutcliffe
2014-08-22 21:21:18 +01:00
parent 4aef58564e
commit 276484da8d

View File

@@ -148,12 +148,12 @@ namespace BlackSimPlugin
void CSimulatorFsx::addRemoteAircraft(const CCallsign &callsign, const BlackMisc::Aviation::CAircraftSituation &initialSituation)
{
SIMCONNECT_DATA_INITPOSITION initialPosition;
initialPosition.Latitude = initialSituation.latitude().value();
initialPosition.Longitude = initialSituation.longitude().value();
initialPosition.Altitude = initialSituation.getAltitude().value();
initialPosition.Pitch = initialSituation.getPitch().value();
initialPosition.Bank = initialSituation.getBank().value();
initialPosition.Heading = initialSituation.getHeading().value();
initialPosition.Latitude = initialSituation.latitude().value(CAngleUnit::deg());
initialPosition.Longitude = initialSituation.longitude().value(CAngleUnit::deg());
initialPosition.Altitude = initialSituation.getAltitude().value(CLengthUnit::ft());
initialPosition.Pitch = initialSituation.getPitch().value(CAngleUnit::deg());
initialPosition.Bank = initialSituation.getBank().value(CAngleUnit::deg());
initialPosition.Heading = initialSituation.getHeading().value(CAngleUnit::deg());
initialPosition.Airspeed = 0;
initialPosition.OnGround = 0;