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Ref T423, force update if simulator was paused or interrupted before
* force full updates for some cycles "m_updateAllRemoteAircraftCycles" * only use "emitSimulatorCombinedStatus" to emit changed simulator status * renamed to "finishUpdateRemoteAircraftAndSetStatistics" * override "forced" in "getInterpolationSetupConsolidated" This addresses the issue that aircraft appear below ground after moving the aircraft
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@@ -266,7 +266,7 @@ namespace BlackCore
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//! Consolidate setup with other data like from BlackMisc::Simulation::IRemoteAircraftProvider
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//! \threadsafe
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BlackMisc::Simulation::CInterpolationAndRenderingSetupPerCallsign getInterpolationSetupConsolidated(const BlackMisc::Aviation::CCallsign &callsign) const;
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BlackMisc::Simulation::CInterpolationAndRenderingSetupPerCallsign getInterpolationSetupConsolidated(const BlackMisc::Aviation::CCallsign &callsign, bool forceFullUpdate) const;
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//! \copydoc BlackMisc::Simulation::IInterpolationSetupProvider::setInterpolationSetupGlobal
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virtual bool setInterpolationSetupGlobal(const BlackMisc::Simulation::CInterpolationAndRenderingSetupGlobal &setup) override;
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@@ -328,7 +328,7 @@ namespace BlackCore
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signals:
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//! Simulator combined status
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void simulatorStatusChanged(SimulatorStatus status);
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void simulatorStatusChanged(SimulatorStatus status); // use emitSimulatorCombinedStatus to emit
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//! Emitted when own aircraft model has changed
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void ownAircraftModelChanged(const BlackMisc::Simulation::CAircraftModel &model);
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@@ -518,13 +518,14 @@ namespace BlackCore
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// void removedClampedLog(const BlackMisc::Aviation::CCallsign &callsign);
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//! Update stats and flags
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void setStatsRemoteAircraftUpdate(qint64 startTime, bool limited = false);
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void finishUpdateRemoteAircraftAndSetStatistics(qint64 startTime, bool limited = false);
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//! Lookup against DB data
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static BlackMisc::Simulation::CAircraftModel reverseLookupModel(const BlackMisc::Simulation::CAircraftModel &model);
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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bool m_updateRemoteAircraftInProgress = false; //!< currently updating remote aircraft
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int m_updateAllRemoteAircraftCycles = 0; //!< force an update of all remote aircraft, used when own aircraft is moved, paused to make sure all remote aircraft are updated
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int m_timerId = -1; //!< dispatch timer id
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int m_statsUpdateAircraftRuns = 0; //!< statistics update count
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int m_statsUpdateAircraftLimited = 0; //!< skipped because of max.update limitations
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@@ -573,7 +574,7 @@ namespace BlackCore
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// statistics values of how often those functions are called
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// those are the added counters, overflow will not be an issue here (discussed in T171 review)
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int m_statsPhysicallyAddedAircraft = 0; //!< statistics, how many aircraft added
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int m_statsPhysicallyAddedAircraft = 0; //!< statistics, how many aircraft added
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int m_statsPhysicallyRemovedAircraft = 0; //!< statistics, how many aircraft removed
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// highlighting
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@@ -585,8 +586,8 @@ namespace BlackCore
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int m_timerCounter = 0; //!< allows to calculate n seconds
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QTimer m_oneSecondTimer; //!< multi purpose timer with 1 sec. interval
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// misc. as callsigns
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bool m_networkConnected = false; //!< flight network connected
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// misc.
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bool m_networkConnected = false; //!< flight network connected
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BlackMisc::Aviation::CCallsignSet m_callsignsToBeRendered; //!< callsigns which will be rendered
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BlackMisc::CConnectionGuard m_remoteAircraftProviderConnections; //!< connected signal/slots
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};
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