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https://github.com/swift-project/pilotclient.git
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[swift] cleanup functions
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@@ -272,6 +272,22 @@ const char * XPMPMultiplayerInit(
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*/
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*/
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const char * XPMPMultiplayerEnable(void);
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const char * XPMPMultiplayerEnable(void);
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/*
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* XPMPMultiplayerDisable
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*
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* Disable drawing of multiplayer planes. Call this from XPluginDisable to release multiplayer.
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* Reverses the actions on XPMPMultiplayerEnable.
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*/
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void XPMPMultiplayerDisable(void);
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/*
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* XPMPMultiplayerCleanup
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*
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* Clean up the multiplayer library. Call this from XPluginStop to reverse the actions of
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* XPMPMultiplayerInit as much as possible.
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*/
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void XPMPMultiplayerCleanup(void);
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/*
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/*
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* XPMPLoadPlanesIfNecessary
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* XPMPLoadPlanesIfNecessary
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*
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*
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@@ -150,6 +150,13 @@ const char * XPMPMultiplayerInit(
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else return "";
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else return "";
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}
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}
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void XPMPMultiplayerCleanup(void)
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{
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XPLMUnregisterDrawCallback(XPMPControlPlaneCount, xplm_Phase_Gauges, 0, 0);
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XPLMUnregisterDrawCallback(XPMPControlPlaneCount, xplm_Phase_Gauges, 1, (void *) -1);
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XPLMUnregisterDrawCallback(XPMPRenderMultiplayerPlanes, xplm_Phase_Airplanes, 0, 0);
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}
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// We use this array to track Austin's planes, since we have to mess with them.
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// We use this array to track Austin's planes, since we have to mess with them.
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static vector<string> gPlanePaths;
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static vector<string> gPlanePaths;
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@@ -210,6 +217,11 @@ const char * XPMPMultiplayerEnable(void)
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return "";
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return "";
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}
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}
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void XPMPMultiplayerDisable(void)
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{
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XPLMReleasePlanes();
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}
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// This routine checks plane loading and grabs anyone we're missing.
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// This routine checks plane loading and grabs anyone we're missing.
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void XPMPLoadPlanesIfNecessary(void)
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void XPMPLoadPlanesIfNecessary(void)
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