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refs #825, do not render aircraft without callsign
(those are likely already gone: logoff, crash)
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@@ -614,7 +614,7 @@ namespace BlackCore
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if (!this->isConnected()) { return; }
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const CSimulatedAircraft remoteAircraft = this->getAircraftInRangeForCallsign(callsign);
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bool complete = remoteAircraft.getModel().hasModelString() || remoteAircraft.getModel().getModelType() == CAircraftModel::TypeFSInnData;
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const bool complete = (remoteAircraft.hasValidCallsign() && remoteAircraft.getModel().hasModelString()) || (remoteAircraft.getModel().getModelType() == CAircraftModel::TypeFSInnData);
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if (trial < 2 && !complete)
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{
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@@ -627,13 +627,17 @@ namespace BlackCore
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}
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// some checks for special conditions, e.g. logout -> empty list, but still signals pending
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emit this->readyForModelMatching(remoteAircraft);
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// log message for matching
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if (this->isConnected() && remoteAircraft.hasValidCallsign())
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{
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const QString msg = QString("Ready for matching '%1' with model type '%2'").arg(callsign.toQString()).arg(remoteAircraft.getModel().getModelTypeAsString());
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const QString msg = QString("Ready for matching '%1' with model type '%2'").arg(callsign.toQString(), remoteAircraft.getModel().getModelTypeAsString());
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const CStatusMessage m = CMatchingUtils::logMessage(callsign, msg, getLogCategories());
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this->addReverseLookupMessage(callsign, m);
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emit this->readyForModelMatching(remoteAircraft);
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}
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else
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{
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const CStatusMessage m = CMatchingUtils::logMessage(callsign, "Ignoring this aircraft, not found in range list", getLogCategories());
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this->addReverseLookupMessage(callsign, m);
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}
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}
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