refs #619, change model loader to use caches (one per simulator)

* removed caching from GUI component
* added caches in model loader
* adjusted samples
This commit is contained in:
Klaus Basan
2016-03-11 04:13:56 +01:00
parent eda68329f3
commit 4087d63d9c
13 changed files with 354 additions and 151 deletions

View File

@@ -15,8 +15,10 @@
#include "blackmisc/blackmiscexport.h"
#include "blackmisc/worker.h"
#include "blackmisc/pixmap.h"
#include "blackmisc/datacache.h"
#include "blackmisc/simulation/aircraftmodelloader.h"
#include "blackmisc/simulation/fscommon/aircraftcfgentrieslist.h"
#include "blackmisc/simulation/data/modelcaches.h"
#include <QPointer>
@@ -32,35 +34,24 @@ namespace BlackMisc
Q_OBJECT
public:
//! Destructor
CAircraftCfgParser();
//! Constructor
CAircraftCfgParser(const BlackMisc::Simulation::CSimulatorInfo &simInfo, const QString &rootDirectory, const QStringList &exludes = {});
//! Virtual destructor
virtual ~CAircraftCfgParser();
//! Change the directory
bool changeRootDirectory(const QString &directory);
//! Current root directory
QString getRootDirectory() const { return this->m_rootDirectory; }
//! Get parsed aircraft cfg entries list
const CAircraftCfgEntriesList &getAircraftCfgEntriesList() const { return m_parsedCfgEntriesList; }
//! \copydoc IAircraftModelLoader::iconForModel
//! \name Interface functions
//! @{
virtual BlackMisc::CPixmap iconForModel(const QString &modelName, BlackMisc::CStatusMessage &statusMessage) const override;
//! \copydoc IAircraftModelLoader::startLoading
virtual void startLoading(LoadMode mode = ModeBackground) override;
//! \copydoc IAircraftModelLoader::isLoadingFinished
virtual bool isLoadingFinished() const override;
//! \copydoc IAircraftModelLoader::getAircraftModels
virtual BlackMisc::Simulation::CAircraftModelList getAircraftModels() const override;
virtual bool areModelFilesUpdated() const override;
virtual bool hasCachedData() const override;
virtual QDateTime getCacheTimestamp() const override;
virtual const BlackMisc::Simulation::CAircraftModelList &getAircraftModels() const override;
//! @}
//! Create an parser object for given simulator
static std::unique_ptr<CAircraftCfgParser> createModelLoader(const BlackMisc::Simulation::CSimulatorInfo &simInfo);
@@ -69,6 +60,15 @@ namespace BlackMisc
//! Parsed or injected entires
void updateCfgEntriesList(const BlackMisc::Simulation::FsCommon::CAircraftCfgEntriesList &cfgEntriesList);
protected:
//! Set cached values
BlackMisc::CStatusMessage setModelsInCache(const BlackMisc::Simulation::CAircraftModelList &models);
//! \name Interface functions
//! @{
virtual void startLoadingFromDisk(LoadMode mode) override;
//! @}
private:
//! Section within file
enum FileSection
@@ -78,9 +78,6 @@ namespace BlackMisc
Unknown
};
//! Does the directory exist?
bool existsDir(const QString &directory = "") const;
//! Perform the parsing
//! \threadsafe
CAircraftCfgEntriesList performParsing(const QString &directory, const QStringList &excludeDirectories, bool *ok);
@@ -94,10 +91,13 @@ namespace BlackMisc
//! Content after "="
static QString getFixedIniLineContent(const QString &line);
QString m_rootDirectory; //!< root directory parsing aircraft.cfg files
QStringList m_excludedDirectories; //!< directories not to be parsed
CAircraftCfgEntriesList m_parsedCfgEntriesList; //!< parsed entries
QPointer<BlackMisc::CWorker> m_parserWorker; //!< worker will destroy itself, so weak pointer
//! \todo KB/MS Is there nothing better than having 3 cache members
BlackMisc::CData<BlackMisc::Simulation::Data::ModelCacheFsx> m_modelCacheFsx {this}; //!< FSX cache
BlackMisc::CData<BlackMisc::Simulation::Data::ModelCacheFs9> m_modelCacheFs9 {this}; //!< Fs9 cache
BlackMisc::CData<BlackMisc::Simulation::Data::ModelCacheP3D> m_modelCacheP3D {this}; //!< P3D cache
};
} // namespace
} // namespace