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refs #789, support for aircraft out of FSX reality bubble
* such aircraft will be tried to be added again * removed qeueud adding as it was not solving the problem
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@@ -130,7 +130,7 @@ namespace BlackSimPlugin
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//! \copydoc BlackCore::ISimulator::isSimulating
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virtual bool isSimulating() const override;
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//! Timer event (our SimConnect event loop), runs \sa ps_dispatch
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//! Timer event (our SimConnect event loop), runs ps_dispatch
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//! \sa m_simconnectTimerId
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virtual void timerEvent(QTimerEvent *event) override;
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@@ -142,6 +142,12 @@ namespace BlackSimPlugin
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//! \remark kind of cleanup function, in an ideal this should never need to cleanup something
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BlackMisc::Aviation::CCallsignSet ps_physicallyRemoveAircraftNotInProvider();
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//! Handle that an object has been added
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bool ps_deferredSimulatorReportedObjectAdded(const BlackMisc::Aviation::CCallsign &callsign);
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//! Try to add the aircraft currently out of bubble
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void ps_addAircraftCurrentlyOutOfBubble();
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private:
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//! Call this method to declare the simulator connected
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void setSimConnected();
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@@ -200,21 +206,23 @@ namespace BlackSimPlugin
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static constexpr int SkipUpdateCyclesForCockpit = 10; //!< skip x cycles before updating cockpit again
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static constexpr int IgnoreReceiveExceptions = 10; //!< skip exceptions when displayed more than x times
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bool m_simConnected = false; //!< Is simulator connected?
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bool m_simSimulating = false; //!< Simulator running?
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bool m_useSbOffsets = true; //!< with SB offsets
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int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time
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int m_simconnectTimerId = -1; //!< Timer identifier
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int m_skipCockpitUpdateCycles = 0; //!< Skip some update cycles to allow changes in simulator cockpit to be set
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int m_interpolationRequest = 0; //!< current interpolation request
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int m_interpolationsSkipped = 0; //!< number of skipped interpolation request
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int m_requestId = 1; //!< request id
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int m_dispatchErrors = 0; //!< number of dispatched failed, \sa ps_dispatch
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int m_receiveExceptionCount = 0; //!< exceptions
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HANDLE m_hSimConnect = nullptr; //!< Handle to SimConnect object
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bool m_simConnected = false; //!< Is simulator connected?
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bool m_simSimulating = false; //!< Simulator running?
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bool m_useSbOffsets = true; //!< with SB offsets
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int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time
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int m_simconnectTimerId = -1; //!< Timer identifier
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int m_skipCockpitUpdateCycles = 0; //!< Skip some update cycles to allow changes in simulator cockpit to be set
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int m_interpolationRequest = 0; //!< current interpolation request
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int m_interpolationsSkipped = 0; //!< number of skipped interpolation request
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int m_requestId = 1; //!< request id
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int m_dispatchErrors = 0; //!< number of dispatched failed, \sa ps_dispatch
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int m_receiveExceptionCount = 0; //!< exceptions
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HANDLE m_hSimConnect = nullptr; //!< Handle to SimConnect object
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CSimConnectObjects m_simConnectObjects; //!< AI objects and their object / request ids
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BlackMisc::Geo::CCoordinateGeodetic m_lastWeatherPosition; //!< Own aircraft position at which weather was fetched and injected last
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BlackMisc::Simulation::CSimulatedAircraftList m_outOfRealityBubble; //!< aircraft removed by FSX because they are out of reality bubble
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BlackMisc::Geo::CCoordinateGeodetic m_lastWeatherPosition; //!< Own aircraft position at which weather was fetched and injected last
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BlackMisc::CSetting<BlackCore::Simulator::TSelectedWeatherScenario> m_weatherScenarioSettings { this, &CSimulatorFsx::reloadWeatherSettings };
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QTimer m_realityBubbleTimer { this }; //!< updating of aircraft out of reality bubble
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};
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//! Listener for FSX
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