Use "fixed "gear down" if on ground.

Reason: Some sims do send incorrect gear down.

Follow up of T778
This commit is contained in:
Klaus Basan
2020-04-15 20:15:51 +02:00
committed by Mat Sutcliffe
parent df69ef47a0
commit 4e45249142
5 changed files with 12 additions and 3 deletions

View File

@@ -90,7 +90,7 @@ namespace BlackSimPlugin
void push_back(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts)
{
this->callsigns.push_back(callsign.asString());
this->gears.push_back(parts.isGearDown() ? 1 : 0);
this->gears.push_back(parts.isFixedGearDown() ? 1 : 0);
this->flaps.push_back(parts.getFlapsPercent() / 100.0);
this->spoilers.push_back(parts.isSpoilersOut() ? 1 : 0);
this->speedBrakes.push_back(parts.isSpoilersOut() ? 1 : 0);

View File

@@ -356,7 +356,7 @@ namespace BlackSimPlugin
void DataDefinitionRemoteAircraftPartsWithoutLights::initFromParts(const CAircraftParts &parts)
{
gearHandlePosition = parts.isGearDown() ? 1.0 : 0.0;
gearHandlePosition = parts.isFixedGearDown() ? 1.0 : 0.0;
const double trail = parts.getFlapsPercent() / 100.0;
const double lead = trail;
flapsTrailingEdgeLeftPercent = trail;

View File

@@ -93,7 +93,7 @@ namespace BlackSimPlugin
void push_back(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts)
{
this->callsigns.push_back(callsign.asString());
this->gears.push_back(parts.isGearDown() ? 1 : 0);
this->gears.push_back(parts.isFixedGearDown() ? 1 : 0);
this->flaps.push_back(parts.getFlapsPercent() / 100.0);
this->spoilers.push_back(parts.isSpoilersOut() ? 1 : 0);
this->speedBrakes.push_back(parts.isSpoilersOut() ? 1 : 0);