mirror of
https://github.com/swift-project/pilotclient.git
synced 2026-04-21 12:55:31 +08:00
Changed shutdown order in facade
* audio first, with disconnect * then network rational: logoff from the network first
This commit is contained in:
committed by
Mat Sutcliffe
parent
507c9e57d7
commit
53ed37d7fd
@@ -315,17 +315,14 @@ namespace BlackCore
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if (m_dbusServer) { m_dbusServer->removeAllObjects(); }
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if (m_dbusServer) { m_dbusServer->removeAllObjects(); }
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// handle contexts
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// handle contexts
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if (this->getIContextSimulator())
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if (this->getCContextAudioBase())
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{
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{
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disconnect(this->getIContextSimulator());
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// there is no empty audio context since AFV
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if (this->getIContextSimulator()->isUsingImplementingObject())
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disconnect(this->getCContextAudioBase());
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{
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this->getCContextAudioBase()->gracefulShutdown();
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// shutdown the plugins
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this->getIContextAudio()->deleteLater();
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this->getCContextSimulator()->gracefulShutdown();
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m_contextAudio = nullptr;
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}
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this->getIContextSimulator()->deleteLater();
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QDBusConnection defaultConnection("default");
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m_contextSimulator = IContextSimulator::create(this, CCoreFacadeConfig::NotUsed, nullptr, defaultConnection);
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}
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}
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// log off from network, if connected
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// log off from network, if connected
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@@ -343,13 +340,17 @@ namespace BlackCore
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m_contextNetwork = IContextNetwork::create(this, CCoreFacadeConfig::NotUsed, nullptr, defaultConnection);
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m_contextNetwork = IContextNetwork::create(this, CCoreFacadeConfig::NotUsed, nullptr, defaultConnection);
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}
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}
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if (this->getCContextAudioBase())
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if (this->getIContextSimulator())
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{
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{
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// there is no empty audio context since AFV
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disconnect(this->getIContextSimulator());
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disconnect(this->getCContextAudioBase());
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if (this->getIContextSimulator()->isUsingImplementingObject())
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this->getCContextAudioBase()->gracefulShutdown();
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{
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this->getIContextAudio()->deleteLater();
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// shutdown the plugins
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m_contextAudio = nullptr;
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this->getCContextSimulator()->gracefulShutdown();
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}
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this->getIContextSimulator()->deleteLater();
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QDBusConnection defaultConnection("default");
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m_contextSimulator = IContextSimulator::create(this, CCoreFacadeConfig::NotUsed, nullptr, defaultConnection);
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}
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}
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if (this->getIContextOwnAircraft())
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if (this->getIContextOwnAircraft())
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