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Refactor SECLAL player into new threaded player class
The reason for moving the implementation out from CSoundGenerator into its own class is, because CSoundGenerator was a very complex and obscure class. It mixed many tasks in one place. CSelcalPlayer is designed to play SELCALs only. The following design changes have been made, compared to CSoundGenerator: * Use pull mode instead of push mode. QBuffer is used as the QIODevice and is a wrapper around QByteArray. Therefore it is not necessary to implement our own QIODevice. * Internally it uses a CThreadedSelcalPlayer to relieve the load of the main thread. CThreadedSelcalPlayer inherits CContinuousWorker, no low level QThread implementation was necessary. * Push mode was not implemented. * It is important that the QAudioOutput is allocated in the worker thread. QAudioOutput allocates internal objects, which cannot be moved to the worker thread. * Data caching. The generated seclal audio data is cached. refs #736
This commit is contained in:
committed by
Mathew Sutcliffe
parent
1ff06a1174
commit
5486596335
@@ -86,6 +86,8 @@ namespace BlackCore
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m_unusedVoiceChannels.push_back(m_channel1);
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m_unusedVoiceChannels.push_back(m_channel2);
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m_selcalPlayer = new CSelcalPlayer(QAudioDeviceInfo::defaultOutputDevice(), this);
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}
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CContextAudio *CContextAudio::registerWithDBus(CDBusServer *server)
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@@ -413,8 +415,7 @@ namespace BlackCore
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{
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Q_ASSERT(this->m_voice);
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << selcal; }
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CAudioDeviceInfo outputDevice = m_voiceOutputDevice->getCurrentOutputDevice();
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CSoundGenerator::playSelcal(90, selcal, outputDevice);
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m_selcalPlayer->play(90, selcal);
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}
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void CContextAudio::playNotification(CNotificationSounds::Notification notification, bool considerSettings) const
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