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Refactor SECLAL player into new threaded player class
The reason for moving the implementation out from CSoundGenerator into its own class is, because CSoundGenerator was a very complex and obscure class. It mixed many tasks in one place. CSelcalPlayer is designed to play SELCALs only. The following design changes have been made, compared to CSoundGenerator: * Use pull mode instead of push mode. QBuffer is used as the QIODevice and is a wrapper around QByteArray. Therefore it is not necessary to implement our own QIODevice. * Internally it uses a CThreadedSelcalPlayer to relieve the load of the main thread. CThreadedSelcalPlayer inherits CContinuousWorker, no low level QThread implementation was necessary. * Push mode was not implemented. * It is important that the QAudioOutput is allocated in the worker thread. QAudioOutput allocates internal objects, which cannot be moved to the worker thread. * Data caching. The generated seclal audio data is cached. refs #736
This commit is contained in:
committed by
Mathew Sutcliffe
parent
1ff06a1174
commit
5486596335
@@ -28,6 +28,7 @@
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#include "blackmisc/identifier.h"
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#include "blackmisc/network/userlist.h"
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#include "blackmisc/settingscache.h"
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#include "blacksound/selcalplayer.h"
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#include <QHash>
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#include <QList>
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@@ -181,6 +182,7 @@ namespace BlackCore
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QList<QSharedPointer<IVoiceChannel>> m_unusedVoiceChannels;
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QHash<BlackMisc::Aviation::CComSystem::ComUnit, QSharedPointer<IVoiceChannel>> m_voiceChannelMapping;
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BlackSound::CSelcalPlayer *m_selcalPlayer = nullptr;
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// settings
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BlackMisc::CSetting<BlackCore::Audio::TSettings> m_audioSettings { this };
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