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https://github.com/swift-project/pilotclient.git
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Make FS9 works with ISimulatorListener
* The FS9 host is started in the Listener * When FS9 starts up, it is called via the lobby to join the multiplayer * Some minor changes in CContextSimulator
This commit is contained in:
committed by
Roland Winklmeier
parent
edc0646ab2
commit
570f4aa4ea
@@ -92,9 +92,6 @@ namespace BlackSimPlugin
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GUID pAppGuid = CFs9Sdk::guid();
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// Set to true in order to automatically launch FS9. Perfect for testing.
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bool bLaunchNotFound = false;
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// Setup the DPL_CONNECT_INFO struct
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DPL_CONNECT_INFO dnConnectInfo;
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ZeroMemory(&dnConnectInfo, sizeof(DPL_CONNECT_INFO));
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@@ -102,7 +99,6 @@ namespace BlackSimPlugin
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dnConnectInfo.pvLobbyConnectData = nullptr;
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dnConnectInfo.dwLobbyConnectDataSize = 0;
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dnConnectInfo.dwFlags = 0;
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if (bLaunchNotFound) dnConnectInfo.dwFlags |= DPLCONNECT_LAUNCHNOTFOUND;
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dnConnectInfo.guidApplication = pAppGuid;
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if (FAILED(hr = allocAndInitConnectSettings(address, &pAppGuid, &dnConnectInfo.pdplConnectionSettings)))
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@@ -113,21 +109,18 @@ namespace BlackSimPlugin
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&m_applicationHandle,
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INFINITE,
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0);
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if (FAILED(hr))
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{
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if (hr == DPNERR_NOCONNECTION && !bLaunchNotFound)
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qWarning() << "There were no waiting application.";
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else
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return printDirectPlayError(hr);
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}
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else
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{
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if (FAILED(hr)) {
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return hr == DPNERR_NOCONNECTION ? S_FALSE : printDirectPlayError(hr);
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} else {
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qDebug() << "Connected!";
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freeConnectSettings(dnConnectInfo.pdplConnectionSettings);
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return S_OK;
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}
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}
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freeConnectSettings(dnConnectInfo.pdplConnectionSettings);
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void CLobbyClient::cleanup()
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{
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return S_OK;
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}
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HRESULT CLobbyClient::allocAndInitConnectSettings(const QString &address, GUID *pAppGuid, DPL_CONNECTION_SETTINGS **ppdplConnectSettings)
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@@ -247,7 +240,9 @@ namespace BlackSimPlugin
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{
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PDPL_MESSAGE_DISCONNECT pDisconnectMsg;
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pDisconnectMsg = (PDPL_MESSAGE_DISCONNECT)msgBuffer;
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Q_UNUSED(pDisconnectMsg)
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Q_UNUSED(pDisconnectMsg);
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emit disconnected();
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// We should free any data associated with the
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// app here, but there is none.
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