Use nested namespaces (C++17 feature)

This commit is contained in:
Mat Sutcliffe
2021-09-15 21:44:54 +01:00
parent 3f2e5b0b69
commit 57d32da826
1345 changed files with 146075 additions and 150376 deletions

View File

@@ -17,47 +17,44 @@
#include <QScopedPointer>
namespace Ui { class CAudioAdvancedDistributedComponent; }
namespace BlackGui
namespace BlackGui::Components
{
namespace Components
//! Adv. and sitributed audio setup
class CAudioAdvancedDistributedComponent : public QFrame
{
//! Adv. and sitributed audio setup
class CAudioAdvancedDistributedComponent : public QFrame
{
Q_OBJECT
Q_OBJECT
public:
//! Ctor
explicit CAudioAdvancedDistributedComponent(QWidget *parent = nullptr);
public:
//! Ctor
explicit CAudioAdvancedDistributedComponent(QWidget *parent = nullptr);
//! Dtor
virtual ~CAudioAdvancedDistributedComponent() override;
//! Dtor
virtual ~CAudioAdvancedDistributedComponent() override;
//! Reload registered devices
void reloadRegisteredDevices();
//! Reload registered devices
void reloadRegisteredDevices();
private:
QScopedPointer<Ui::CAudioAdvancedDistributedComponent> ui;
private:
QScopedPointer<Ui::CAudioAdvancedDistributedComponent> ui;
//! Audio start/stop
void toggleAudioStartStop();
//! Audio start/stop
void toggleAudioStartStop();
//! Audio enable/disable
void toggleAudioEnableDisable();
//! Audio enable/disable
void toggleAudioEnableDisable();
//! Start/stop button
//! @{
void setButtons();
void setButtons(int delayMs);
//! @}
//! Start/stop button
//! @{
void setButtons();
void setButtons(int delayMs);
//! @}
void onAudioStarted(const BlackMisc::Audio::CAudioDeviceInfo &inputDevice, const BlackMisc::Audio::CAudioDeviceInfo &outputDevice);
void onAudioStoppend();
void onAudioStarted(const BlackMisc::Audio::CAudioDeviceInfo &inputDevice, const BlackMisc::Audio::CAudioDeviceInfo &outputDevice);
void onAudioStoppend();
//! Contexts
static bool hasContexts();
};
} // ns
//! Contexts
static bool hasContexts();
};
} // ns
#endif // guard