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Use nested namespaces (C++17 feature)
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@@ -18,47 +18,44 @@
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#include <QSharedPointer>
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#include <QVector>
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namespace BlackSound
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namespace BlackSound::SampleProvider
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{
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namespace SampleProvider
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//! Equalizer
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enum EqualizerPresets
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{
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//! Equalizer
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enum EqualizerPresets
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{
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VHFEmulation = 1
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};
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VHFEmulation = 1
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};
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//! Equalizer
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class BLACKSOUND_EXPORT CEqualizerSampleProvider : public ISampleProvider
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{
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Q_OBJECT
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//! Equalizer
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class BLACKSOUND_EXPORT CEqualizerSampleProvider : public ISampleProvider
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{
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Q_OBJECT
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public:
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//! Ctor
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CEqualizerSampleProvider(ISampleProvider *sourceProvider, EqualizerPresets preset, QObject *parent = nullptr);
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public:
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//! Ctor
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CEqualizerSampleProvider(ISampleProvider *sourceProvider, EqualizerPresets preset, QObject *parent = nullptr);
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//! \copydoc ISampleProvider::readSamples
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virtual int readSamples(QVector<float> &samples, qint64 count) override;
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//! \copydoc ISampleProvider::readSamples
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virtual int readSamples(QVector<float> &samples, qint64 count) override;
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//! Bypassing?
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void setBypassEffects(bool value) { m_bypass = value; }
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//! Bypassing?
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void setBypassEffects(bool value) { m_bypass = value; }
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//! Gain
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//! @{
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double outputGain() const;
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void setOutputGain(double outputGain);
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//! @}
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//! Gain
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//! @{
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double outputGain() const;
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void setOutputGain(double outputGain);
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//! @}
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private:
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void setupPreset(EqualizerPresets preset);
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private:
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void setupPreset(EqualizerPresets preset);
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ISampleProvider *m_sourceProvider = nullptr;
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int m_channels = 1;
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bool m_bypass = false;
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double m_outputGain = 1.0;
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QVector<Dsp::BiQuadFilter> m_filters;
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};
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} // ns
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ISampleProvider *m_sourceProvider = nullptr;
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int m_channels = 1;
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bool m_bypass = false;
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double m_outputGain = 1.0;
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QVector<Dsp::BiQuadFilter> m_filters;
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};
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} // ns
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#endif // guard
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