refs #453 Refactor Input value classes

All previous Hardware classes have been refactored and moved into
the Input namespace.
This commit is contained in:
Roland Winklmeier
2015-08-14 19:35:13 +02:00
committed by Mathew Sutcliffe
parent 41e17aa0c7
commit 63c7c6be0d
22 changed files with 1388 additions and 9 deletions

View File

@@ -0,0 +1,100 @@
/* Copyright (C) 2015
* swift project community / contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKMISC_INPUT_ACTIONHOTKEY_H
#define BLACKMISC_INPUT_ACTIONHOTKEY_H
#include "blackmisc/blackmiscexport.h"
#include "blackmisc/propertyindex.h"
#include "blackmisc/input/hotkeycombination.h"
#include "blackmisc/blackmiscfreefunctions.h"
#include "blackmisc/identifier.h"
#include <QStringList>
namespace BlackMisc
{
namespace Input
{
//! Value object encapsulating a action hotkey
class BLACKMISC_EXPORT CActionHotkey : public CValueObject<CActionHotkey>
{
public:
//! Properties by index
enum ColumnIndex
{
IndexIdentifier = BlackMisc::CPropertyIndex::GlobalIndexCSettingKeyboardHotkey,
IndexIdentifierAsString,
IndexCombination,
IndexCombinationAsString,
IndexAction,
IndexActionAsString,
IndexObject, // just for updates
};
//! Default constructor
CActionHotkey() = default;
//! Constructor
CActionHotkey(const QString &action);
//! Constructor
CActionHotkey(const CIdentifier &identifier, const CHotkeyCombination &combination, const QString &action);
//! Get hotkey combination
const CHotkeyCombination &getCombination() const { return m_combination; }
//! Set hotkey combination
void setCombination(const CHotkeyCombination &combination);
//! Action
QString getAction() const { return m_action; }
//! Set function
void setAction(const QString &action) { m_action = action; }
//! Set applicable machine
void setApplicableMachine(const CIdentifier &identifier) { m_identifier = identifier; }
//! Get applicable machine
CIdentifier getApplicableMachine() const { return m_identifier; }
//! Set object
void setObject(const CActionHotkey &obj);
//! Is hotkey valid?
bool isValid() const { return !m_identifier.getMachineName().isEmpty() && !m_combination.isEmpty() && !m_action.isEmpty(); }
//! \copydoc CValueObject::setPropertyByIndex
void setPropertyByIndex(const CVariant &variant, const BlackMisc::CPropertyIndex &index);
//! \copydoc CValueObject::propertyByIndex
CVariant propertyByIndex(const BlackMisc::CPropertyIndex &index) const;
//! \copydoc CValueObject::convertToQString
QString convertToQString(bool i18n = false) const;
private:
BLACK_ENABLE_TUPLE_CONVERSION(CActionHotkey)
CIdentifier m_identifier; //!< Identifier to which machine this hotkey belongs to
CHotkeyCombination m_combination; //!< hotkey combination
QString m_action; //!< hotkey action
};
}
}
BLACK_DECLARE_TUPLE_CONVERSION(BlackMisc::Input::CActionHotkey, (
attr(o.m_identifier),
attr(o.m_combination),
attr(o.m_action)
))
Q_DECLARE_METATYPE(BlackMisc::Input::CActionHotkey)
#endif // guard