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Ref T423, changed strategy to force position updates
* force update for "some time", and remove all sent information * no longer update some cycles, but for some time * updated FSX/P3D/XPlane drivers
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@@ -174,6 +174,9 @@ namespace BlackCore
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//! Follow aircraft
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virtual bool followAircraft(const BlackMisc::Aviation::CCallsign &callsign);
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//! Recalculate all aircraft
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virtual void recalculateAllAircraft();
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//! Activates or deactivates simulator weather
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virtual void setWeatherActivated(bool activated);
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@@ -457,6 +460,15 @@ namespace BlackCore
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//! \sa ISimulator::clearAllRemoteAircraftData
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virtual void reset();
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//! Do update all remote aircraft?
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bool isUpdateAllRemoteAircraft(qint64 currentTimestamp = -1) const;
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//! Update all aircraft for ms
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void setUpdateAllRemoteAircraft(qint64 currentTimestamp = -1, qint64 forMs = -1);
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//! Reset
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void resetUpdateAllRemoteAircraft();
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//! Reset highlighting
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void resetHighlighting();
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@@ -528,11 +540,11 @@ namespace BlackCore
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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bool m_updateRemoteAircraftInProgress = false; //!< currently updating remote aircraft
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int m_updateAllRemoteAircraftCycles = 0; //!< force an update of all remote aircraft, used when own aircraft is moved, paused to make sure all remote aircraft are updated
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int m_timerId = -1; //!< dispatch timer id
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int m_statsUpdateAircraftRuns = 0; //!< statistics update count
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int m_statsUpdateAircraftLimited = 0; //!< skipped because of max.update limitations
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double m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics average update time
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qint64 m_updateAllRemoteAircraftUntil = 0; //!< force an update of all remote aircraft, used when own aircraft is moved, paused to make sure all remote aircraft are updated
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics total update time
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qint64 m_statsCurrentUpdateTimeMs = 0; //!< statistics current update time
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qint64 m_statsMaxUpdateTimeMs = 0; //!< statistics max.update time
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