as discussed in slack: added default swift testserver (FSD servers) if no settings can be loaded

This commit is contained in:
Klaus Basan
2015-07-11 01:36:06 +02:00
committed by Mathew Sutcliffe
parent d8e0ff83e6
commit 6a1f5e8347
5 changed files with 26 additions and 9 deletions

View File

@@ -11,7 +11,9 @@
#include "ui_settingsnetworkserverscomponent.h"
#include "blackcore/context_network.h"
#include "blackcore/context_settings.h"
#include "blackcore/global_network_settings.h"
#include "blackmisc/logmessage.h"
#include "blackmisc/project.h"
#include "blackmisc/settingsblackmiscclasses.h"
using namespace BlackCore;
@@ -44,8 +46,15 @@ namespace BlackGui
void CSettingsNetworkServersComponent::reloadSettings()
{
// update servers
this->ui->tvp_SettingsTnServers->updateContainer(m_trafficNetworkServers.get());
CServerList serverList(m_trafficNetworkServers.get());
// add swift test server in case we have no servers
// this is debug/bootstrap feature we can continue to test when something goes wrong
if (serverList.isEmpty() && CProject::isDebugBuild())
{
serverList.push_back(CGlobalNetworkSettings::instance().swiftFSDTestServer());
}
this->ui->tvp_SettingsTnServers->updateContainer(serverList);
}
void CSettingsNetworkServersComponent::ps_networkServerSelected(QModelIndex index)
@@ -66,7 +75,7 @@ namespace BlackGui
return;
}
CServerList serverList = m_trafficNetworkServers.get();
CServerList serverList(m_trafficNetworkServers.get());
QObject *sender = QObject::sender();
if (sender == this->ui->pb_SettingsTnServersRemoveServer)
{