ChangedModel in ownAircraft context was not really used.

However, there are cases where the "own model" is changed via own model context, mostly in the emulated driver.

* made changedModel -> ps_changedModel a "private" signal
* connected it to simulator context
* used identifier to avoid roundtrips

So the "ownAircraftModelChanged" signal of the simulator context is to be used
This commit is contained in:
Klaus Basan
2019-01-26 20:08:09 +01:00
committed by Mat Sutcliffe
parent d12f164d26
commit 73e566a76e
7 changed files with 44 additions and 11 deletions

View File

@@ -104,9 +104,6 @@ namespace BlackCore
//! Own pilot (aka the swift user) changed
void changedPilot(const BlackMisc::Network::CUser &pilot);
//! Changed aircraft model
void changedModel(const BlackMisc::Simulation::CAircraftModel &model);
//! Aircraft has been moved from one location to another (changed scenery)
void movedAircraft();