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refs #395, improvements for snapshot / restricted aircraft handling
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks * changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals) * removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon * using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type) * extened ASSERTs to check threads * simulator: initial situation function with return value (success?) * simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
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@@ -197,6 +197,9 @@ namespace BlackCore
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//! An aircraft disappeared
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void removedAircraft(const BlackMisc::Aviation::CCallsign &callsign);
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//! \copydoc CAirspaceAnalyzer::airspaceAircraftSnapshot
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void airspaceAircraftSnapshot(const BlackMisc::Simulation::CAirspaceAircraftSnapshot &snapshot);
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private:
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BlackMisc::Aviation::CAtcStationList m_atcStationsOnline;
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BlackMisc::Aviation::CAtcStationList m_atcStationsBooked;
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