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refs #395, improvements for snapshot / restricted aircraft handling
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks * changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals) * removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon * using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type) * extened ASSERTs to check threads * simulator: initial situation function with return value (success?) * simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
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@@ -214,10 +214,10 @@ namespace BlackCore
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virtual bool physicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) = 0;
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//! Remove remote aircraft from simulator
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virtual bool physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) = 0;
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virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) = 0;
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//! Remove all remote aircraft
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virtual void physicallyRemoveAllRemoteAircraft() = 0;
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virtual int physicallyRemoveAllRemoteAircraft() = 0;
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//! Emit the combined status
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//! \sa simulatorStatusChanged;
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