refs #395, improvements for snapshot / restricted aircraft handling

* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
This commit is contained in:
Klaus Basan
2015-05-19 16:13:10 +02:00
parent beef0a5ec9
commit 880a954db9
19 changed files with 194 additions and 118 deletions

View File

@@ -83,12 +83,16 @@ namespace BlackMisc
//! \copydoc CValueObject::convertToQString
QString convertToQString(bool i18n = false) const;
//! Generating thread name
const QString &generatingThreadName() const { return m_threadName; }
private:
BLACK_ENABLE_TUPLE_CONVERSION(CAirspaceAircraftSnapshot)
qint64 m_timestampMsSinceEpoch = -1;
bool m_restricted = false;
bool m_restrictionChanged = false;
bool m_renderingEnabled = true;
QString m_threadName; //!< generating thread name for debugging purposes
// remark closest aircraft always first
BlackMisc::Aviation::CCallsignSet m_aircraftCallsignsByDistance;