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refs #395, improvements for snapshot / restricted aircraft handling
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks * changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals) * removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon * using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type) * extened ASSERTs to check threads * simulator: initial situation function with return value (success?) * simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
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@@ -133,13 +133,17 @@ namespace BlackSimPlugin
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return true;
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}
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void CSimulatorFs9::physicallyRemoveAllRemoteAircraft()
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int CSimulatorFs9::physicallyRemoveAllRemoteAircraft()
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{
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if (this->m_hashFs9Clients.isEmpty()) { return 0; }
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QList<CCallsign> callsigns(this->m_hashFs9Clients.keys());
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int r = 0;
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for (const CCallsign &cs : callsigns)
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{
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physicallyRemoveRemoteAircraft(cs);
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if (physicallyRemoveRemoteAircraft(cs)) { r++; }
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}
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return r;
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}
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CCallsignSet CSimulatorFs9::physicallyRenderedAircraft() const
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