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refs #395, improvements for snapshot / restricted aircraft handling
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks * changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals) * removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon * using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type) * extened ASSERTs to check threads * simulator: initial situation function with return value (success?) * simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
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@@ -31,7 +31,7 @@ namespace BlackSimPlugin
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IRemoteAircraftProvider *renderedAircraftProvider,
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QObject *parent) :
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CSimulatorCommon(info, ownAircraftProvider, renderedAircraftProvider, parent),
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m_fsuipc(new FsCommon::CFsuipc())
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m_fsuipc(new CFsuipc())
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{
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// hack to init mapper
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CAircraftMapper *mapper = mapperInstance();
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