refs #395, improvements for snapshot / restricted aircraft handling

* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
This commit is contained in:
Klaus Basan
2015-05-19 16:13:10 +02:00
parent beef0a5ec9
commit 880a954db9
19 changed files with 194 additions and 118 deletions

View File

@@ -393,11 +393,14 @@ namespace BlackSimPlugin
return true;
}
void CSimulatorXPlane::physicallyRemoveAllRemoteAircraft()
int CSimulatorXPlane::physicallyRemoveAllRemoteAircraft()
{
//! \todo XP driver obtain number of removed aircraft
int r = getAircraftInRangeCount();
m_traffic->removeAllPlanes();
updateMarkAllAsNotRendered(simulatorOriginator());
CLogMessage(this).info("XP: Removed all aircraft");
return r;
}
CCallsignSet CSimulatorXPlane::physicallyRenderedAircraft() const