Ref T246, first model set UI improvements

* detect settings changes
* use simulator settings directly and also trigger changes when changed from component itself
* create model set button
This commit is contained in:
Klaus Basan
2018-07-16 16:06:27 +02:00
parent 238e9c9eb8
commit 8bee7f81f6
3 changed files with 137 additions and 36 deletions

View File

@@ -9,6 +9,8 @@
#include "firstmodelsetcomponent.h"
#include "ui_firstmodelsetcomponent.h"
#include "blackgui/views/distributorview.h"
#include "blackgui/guiapplication.h"
#include "blackmisc/directoryutils.h"
#include "dbownmodelsdialog.h"
#include "dbownmodelscomponent.h"
@@ -17,6 +19,7 @@
#include <QStringList>
#include <QFileDialog>
#include <QPointer>
using namespace BlackMisc;
using namespace BlackMisc::Simulation;
@@ -26,13 +29,20 @@ namespace BlackGui
{
namespace Components
{
const CLogCategoryList &CFirstModelSetComponent::getLogCategories()
{
static const CLogCategoryList cats { CLogCategory::modelGui() };
return cats;
}
CFirstModelSetComponent::CFirstModelSetComponent(QWidget *parent) :
QFrame(parent),
COverlayMessagesFrame(parent),
ui(new Ui::CFirstModelSetComponent)
{
ui->setupUi(this);
ui->comp_SimulatorSelector->setMode(CSimulatorSelector::RadioButtons);
ui->comp_SimulatorSelector->setRememberSelection(true);
ui->comp_Distributors->view()->setSelectionMode(QAbstractItemView::MultiSelection);
// we use the powerful component to access own models
m_modelsDialog.reset(new CDbOwnModelsDialog(this));
@@ -40,12 +50,19 @@ namespace BlackGui
this->onSimulatorChanged(ui->comp_SimulatorSelector->getValue());
connect(ui->comp_SimulatorSelector, &CSimulatorSelector::changed, this, &CFirstModelSetComponent::onSimulatorChanged);
bool s = connect(ui->comp_SimulatorSelector, &CSimulatorSelector::changed, this, &CFirstModelSetComponent::onSimulatorChanged);
Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect selector signal");
connect(&m_simulatorSettings, &CMultiSimulatorSettings::settingsChanged, this, &CFirstModelSetComponent::onSettingsChanged);
Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect settings signal");
connect(m_modelsDialog.data(), &CDbOwnModelsDialog::successfullyLoadedModels, this, &CFirstModelSetComponent::onModelsLoaded);
Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect models signal");
connect(ui->pb_ModelSet, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelSetDialog);
connect(ui->pb_Models, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelsDialog);
connect(ui->pb_ModelsTriggerReload, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelsDialog);
connect(ui->pb_ChangeModelDir, &QPushButton::clicked, this, &CFirstModelSetComponent::changeModelDirectory);
connect(this->modelLoader(), &IAircraftModelLoader::simulatorSettingsChanged, this, &CFirstModelSetComponent::onSimulatorChanged, Qt::QueuedConnection);
connect(ui->pb_ClearModelDir, &QPushButton::clicked, this, &CFirstModelSetComponent::changeModelDirectory);
connect(ui->pb_CreateModelSet, &QPushButton::clicked, this, &CFirstModelSetComponent::createModelSet);
}
CFirstModelSetComponent::~CFirstModelSetComponent()
@@ -59,23 +76,46 @@ namespace BlackGui
Q_ASSERT_X(m_modelSetDialog, Q_FUNC_INFO, "No model set dialog");
m_modelSetDialog->setSimulator(simulator);
// distributor component
ui->comp_Distributors->filterBySimulator(simulator);
const QStringList dirs = m_simulatorSettings.getModelDirectoriesOrDefault(simulator);
ui->le_ModelDirectories->setText(dirs.join(", "));
// kind of hack, but simplest solution
// we us the loader of the components directly,
// avoid to fully init a loader logic here
const QStringList dirs = this->simulatorSettings().getModelDirectoriesOrDefault(simulator);
ui->le_ModelDirectories->setText(dirs.join(", "));
static const QString modelInfo("Models already indexed: %1");
static const QString modelsNo("No models so far");
const int models = this->modelLoader()->getAircraftModelsCount();
ui->le_ModelsInfo->setText(models > 0 ? modelInfo.arg(models) : modelsNo);
const int modelsCount = this->modelLoader()->getAircraftModelsCount();
ui->le_ModelsInfo->setText(modelsCount > 0 ? modelInfo.arg(modelsCount) : modelsNo);
ui->pb_CreateModelSet->setEnabled(modelsCount > 0);
static const QString modelSetInfo("Models in set: %1");
static const QString modelsSetNo("Model set is empty");
const int modelSet = this->modelSetLoader().getAircraftModelsCount();
ui->le_ModelSetInfo->setText(models > 0 ? modelSetInfo.arg(modelSet) : modelsSetNo);
ui->le_ModelSetInfo->setText(modelsCount > 0 ? modelSetInfo.arg(modelSet) : modelsSetNo);
}
void CFirstModelSetComponent::onSettingsChanged(const CSimulatorInfo &simulator)
{
this->onSimulatorChanged(simulator);
}
void CFirstModelSetComponent::onModelsLoaded(const CSimulatorInfo &simulator)
{
this->onSimulatorChanged(simulator);
}
void CFirstModelSetComponent::triggerSettingsChanged(const CSimulatorInfo &simulator)
{
if (!sGui || sGui->isShuttingDown()) { return; }
QPointer<CFirstModelSetComponent> myself(this);
QTimer::singleShot(0, this, [ = ]
{
if (!myself || !sGui || sGui->isShuttingDown()) { return; }
myself->onSettingsChanged(simulator);
});
}
const CDbOwnModelsComponent *CFirstModelSetComponent::modelsComponent() const
@@ -92,7 +132,7 @@ namespace BlackGui
return m_modelSetDialog->modelSetComponent();
}
BlackMisc::Simulation::IAircraftModelLoader *CFirstModelSetComponent::modelLoader() const
IAircraftModelLoader *CFirstModelSetComponent::modelLoader() const
{
Q_ASSERT_X(m_modelsDialog->modelsComponent()->modelLoader(), Q_FUNC_INFO, "No model loader");
return m_modelsDialog->modelsComponent()->modelLoader();
@@ -103,43 +143,77 @@ namespace BlackGui
return this->modelSetComponent()->modelSetLoader();
}
const CMultiSimulatorSettings &CFirstModelSetComponent::simulatorSettings() const
{
Q_ASSERT(this->modelLoader());
return this->modelLoader()->multiSimulatorSettings();
}
CMultiSimulatorSettings &CFirstModelSetComponent::simulatorSettings()
{
Q_ASSERT(this->modelLoader());
return this->modelLoader()->multiSimulatorSettings();
}
void CFirstModelSetComponent::openOwnModelsDialog()
{
m_modelsDialog->setSimulator(ui->comp_SimulatorSelector->getValue());
m_modelsDialog->show();
bool const reload = (QObject::sender() == ui->pb_ModelsTriggerReload);
const bool reload = (QObject::sender() == ui->pb_ModelsTriggerReload);
if (reload) { m_modelsDialog->requestModelsInBackground(ui->comp_SimulatorSelector->getValue(), true); }
}
void CFirstModelSetComponent::openOwnModelSetDialog()
{
m_modelSetDialog->setSimulator(ui->comp_SimulatorSelector->getValue());
m_modelSetDialog->enableButtons(false);
m_modelSetDialog->show();
}
void CFirstModelSetComponent::changeModelDirectory()
{
if (!sGui || sGui->isShuttingDown()) { return; }
const CSimulatorInfo simulator = ui->comp_SimulatorSelector->getValue();
const QString dirOld = this->simulatorSettings().getFirstModelDirectoryOrDefault(simulator);
const QString newDir = QFileDialog::getExistingDirectory(this->parentWidget(), tr("Open model directory"), dirOld, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (newDir.isEmpty() || CDirectoryUtils::isSameExistingDirectory(dirOld, newDir)) { return; }
CStatusMessage msg = this->simulatorSettings().addModelDirectory(newDir, simulator);
CSpecializedSimulatorSettings settings = m_simulatorSettings.getSpecializedSettings(simulator);
const bool clear = (QObject::sender() == ui->pb_ClearModelDir);
if (clear)
{
settings.clearModelDirectories();
}
else
{
QWidget *pw = sGui->mainApplicationWidget();
if (!pw) { pw = this; }
const QString dirOld = settings.getFirstModelDirectoryOrDefault();
const QString newDir = QFileDialog::getExistingDirectory(pw, tr("Open model directory"), dirOld, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (newDir.isEmpty() || CDirectoryUtils::isSameExistingDirectory(dirOld, newDir)) { return; }
settings.addModelDirectory(newDir);
}
const CStatusMessage msg = m_simulatorSettings.setAndSaveSettings(settings, simulator);
if (msg.isSuccess())
{
msg = this->simulatorSettings().saveSettings(simulator);
this->triggerSettingsChanged(simulator);
}
else
{
this->showOverlayMessage(msg, 4000);
}
}
void CFirstModelSetComponent::createModelSet()
{
if (!ui->comp_Distributors->hasSelectedDistributors())
{
static const CStatusMessage msg = CStatusMessage(this).validationError("No distributors selected");
this->showOverlayMessage(msg, 4000);
return;
}
const int modelsCount = this->modelLoader()->getAircraftModelsCount();
if (modelsCount < 1)
{
static const CStatusMessage msg = CStatusMessage(this).validationError("No models indexed so far. Try 'reload'!");
this->showOverlayMessage(msg, 4000);
return;
}
const CSimulatorInfo sim = ui->comp_SimulatorSelector->getValue();
const CDistributorList distributors = ui->comp_Distributors->getSelectedDistributors();
CAircraftModelList modelsForSet = this->modelLoader()->getAircraftModels();
modelsForSet = modelsForSet.findByDistributors(distributors);
m_modelSetDialog->modelSetComponent()->setModelSet(modelsForSet, sim);
ui->pb_ModelSet->click();
}
bool CFirstModelSetWizardPage::validatePage()

View File

@@ -13,11 +13,13 @@
#define BLACKGUI_COMPONENTS_FIRSTMODELSETCOMPONENT_H
#include "blackgui/blackguiexport.h"
#include "blackgui/overlaymessagesframe.h"
#include "blackcore/application/applicationsettings.h"
#include "blackmisc/simulation/aircraftmodelsetloader.h"
#include "blackmisc/simulation/settings/simulatorsettings.h"
#include "blackmisc/simulation/aircraftmodelsetloader.h"
#include "blackmisc/simulation/aircraftmodelloader.h"
#include "blackmisc/simulation/simulatorinfo.h"
#include "blackmisc/logcategorylist.h"
#include <QFrame>
#include <QWizardPage>
@@ -32,11 +34,14 @@ namespace BlackGui
class CDbOwnModelSetComponent;
//! Create a first model set
class CFirstModelSetComponent : public QFrame
class CFirstModelSetComponent : public COverlayMessagesFrame
{
Q_OBJECT
public:
//! Log categories
static const BlackMisc::CLogCategoryList &getLogCategories();
//! Constructor
explicit CFirstModelSetComponent(QWidget *parent = nullptr);
@@ -47,10 +52,20 @@ namespace BlackGui
QScopedPointer<Ui::CFirstModelSetComponent> ui;
QScopedPointer<CDbOwnModelsDialog> m_modelsDialog;
QScopedPointer<CDbOwnModelSetDialog> m_modelSetDialog;
BlackMisc::Simulation::Settings::CMultiSimulatorSettings m_simulatorSettings { this };
//! Simulator has been changed
void onSimulatorChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
//! Simulator settings changed
void onSettingsChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
//! Models have been loaded
void onModelsLoaded(const BlackMisc::Simulation::CSimulatorInfo &simulator);
//! Asynchronously call onSettingsChanged
void triggerSettingsChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
//! Direct access to component
const CDbOwnModelsComponent *modelsComponent() const;
@@ -63,12 +78,6 @@ namespace BlackGui
//! Model set loader
const BlackMisc::Simulation::CAircraftModelSetLoader &modelSetLoader() const;
//! Simulator settings
const BlackMisc::Simulation::Settings::CMultiSimulatorSettings &simulatorSettings() const;
//! Simulator settings
BlackMisc::Simulation::Settings::CMultiSimulatorSettings &simulatorSettings();
//! Open own models dialog
void openOwnModelsDialog();
@@ -77,6 +86,9 @@ namespace BlackGui
//! Change model directory
void changeModelDirectory();
//! Create the model set
void createModelSet();
};
//! Wizard page for CFirstModelSetComponent

View File

@@ -176,6 +176,20 @@
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QPushButton" name="pb_ClearModelDir">
<property name="text">
<string>clear</string>
</property>
</widget>
</item>
<item row="3" column="3">
<widget class="QPushButton" name="pb_CreateModelSet">
<property name="text">
<string>create</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@@ -197,6 +211,7 @@
</customwidgets>
<tabstops>
<tabstop>le_ModelDirectories</tabstop>
<tabstop>pb_ClearModelDir</tabstop>
<tabstop>pb_ChangeModelDir</tabstop>
<tabstop>le_ModelsInfo</tabstop>
<tabstop>pb_Models</tabstop>