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https://github.com/swift-project/pilotclient.git
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Ref T180, formatting
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@@ -265,7 +265,7 @@ namespace BlackSimPlugin
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{
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m_simConnected = true;
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this->initSimulatorInternals();
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emitSimulatorCombinedStatus();
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this->emitSimulatorCombinedStatus();
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// Internals depends on sim data which take a while to be read
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// this is a trich and I re-init again after a while (which is not really expensive)
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@@ -317,7 +317,7 @@ namespace BlackSimPlugin
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return;
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}
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emitSimulatorCombinedStatus(); // force sending status
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this->emitSimulatorCombinedStatus(); // force sending status
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}
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void CSimulatorFsxCommon::onSimStopped()
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@@ -676,7 +676,7 @@ namespace BlackSimPlugin
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if (!simObject.getAircraftModelString().isEmpty())
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{
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m_addPendingAircraft.push_back(simObject.getAircraft());
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CLogMessage(this).warning("Aircraft removed, '%1' '%2' object id '%3' out of reality bubble or other reason. Interpolator: %4")
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CLogMessage(this).warning("Aircraft removed, '%1' '%2' object id '%3' out of reality bubble or other reason. Interpolator: '%4'")
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<< callsign.toQString() << simObject.getAircraftModelString()
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<< objectID << simObject.getInterpolatorInfo();
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}
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@@ -686,13 +686,13 @@ namespace BlackSimPlugin
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}
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}
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// in all cases we remove
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// in all cases we remove the object
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const int c = m_simConnectObjects.remove(callsign);
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const bool removedAny = (c > 0);
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const bool updated = this->updateAircraftRendered(simObject.getCallsign(), false);
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if (updated)
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{
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emit aircraftRenderingChanged(simObject.getAircraft());
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emit this->aircraftRenderingChanged(simObject.getAircraft());
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}
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// models we have to add again after removing
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@@ -900,7 +900,7 @@ namespace BlackSimPlugin
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if (simObject.isPendingAdded())
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{
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// problem: we try to delete an aircraft just requested to be added
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// best solution so far, call remove again with a delays
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// best solution so far, call remove again with a delay
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QTimer::singleShot(2000, this, [ = ]
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{
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this->physicallyRemoveRemoteAircraft(callsign);
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@@ -916,12 +916,12 @@ namespace BlackSimPlugin
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m_hints.remove(simObject.getCallsign());
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// mark in provider
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const bool updated = updateAircraftRendered(callsign, false);
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const bool updated = this->updateAircraftRendered(callsign, false);
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if (updated)
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{
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CSimulatedAircraft aircraft(simObject.getAircraft());
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aircraft.setRendered(false);
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emit aircraftRenderingChanged(aircraft);
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emit this->aircraftRenderingChanged(aircraft);
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}
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// cleanup function, actually this should not be needed
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