refactor: Move OnGround information to own class

This commit is contained in:
Lars Toenning
2024-01-08 22:53:45 +01:00
parent 8b44d3fd4e
commit a27c2b3f51
27 changed files with 452 additions and 366 deletions

View File

@@ -652,7 +652,7 @@ namespace BlackSimPlugin::FsxCommon
aircraftSituation.setPressureAltitude(CAltitude(simulatorOwnAircraft.pressureAltitudeM, CAltitude::MeanSeaLevel, CAltitude::PressureAltitude, CLengthUnit::m()));
// set on ground also in situation for consistency and future usage
// it is duplicated in parts
aircraftSituation.setOnGround(dtb(simulatorOwnAircraft.simOnGround) ? CAircraftSituation::OnGround : CAircraftSituation::NotOnGround, CAircraftSituation::OutOnGroundOwnAircraft);
aircraftSituation.setOnGroundInfo({ dtb(simulatorOwnAircraft.simOnGround) ? COnGroundInfo::OnGround : COnGroundInfo::NotOnGround, COnGroundInfo::OutOnGroundOwnAircraft });
CAircraftVelocity aircraftVelocity(simulatorOwnAircraft.velocityWorldX,
simulatorOwnAircraft.velocityWorldY,
@@ -2236,7 +2236,7 @@ namespace BlackSimPlugin::FsxCommon
// send GND flag also when underflow detection is available
if ((sendGnd || forceUnderflowDetection) && situation.isOnGroundInfoAvailable())
{
const bool onGround = (situation.getOnGround() == CAircraftSituation::OnGround);
const bool onGround = situation.isOnGround();
position.OnGround = onGround ? 1U : 0U;
}