[FS9] Function for at least halfway correct engine type

This commit is contained in:
Klaus Basan
2020-04-13 04:11:27 +02:00
committed by Mat Sutcliffe
parent 1ab1e8ca70
commit a3f646a792
4 changed files with 32 additions and 8 deletions

View File

@@ -385,6 +385,14 @@ namespace BlackMisc
return c; return c;
} }
QChar CAircraftIcaoCode::getAircraftTypeChar() const
{
if (m_combinedType.length() < 1) { return {}; }
QChar c(m_combinedType.at(0));
if (c == "-") { return {}; }
return c;
}
QString CAircraftIcaoCode::getCombinedModelDescription() const QString CAircraftIcaoCode::getCombinedModelDescription() const
{ {
// Shortcut for most cases // Shortcut for most cases

View File

@@ -145,6 +145,9 @@ namespace BlackMisc
//! Aircraft type, such a L(andplane), S(eaplane), H(elicopter) //! Aircraft type, such a L(andplane), S(eaplane), H(elicopter)
QString getAircraftType() const; QString getAircraftType() const;
//! Aircraft type, such a L(andplane), S(eaplane), H(elicopter)
QChar getAircraftTypeChar() const;
//! Set type //! Set type
void setCombinedType(const QString &type) { m_combinedType = type.trimmed().toUpper(); } void setCombinedType(const QString &type) { m_combinedType = type.trimmed().toUpper(); }

View File

@@ -364,10 +364,23 @@ namespace BlackSimPlugin
sendMessage(paramMessage); sendMessage(paramMessage);
} }
CFs9Sdk::EngineType aircraftToFS9EngineType(const CSimulatedAircraft &aircraft)
{
const QChar engine = aircraft.getAircraftIcaoCode().getEngineTypeChar();
const QChar type = aircraft.getAircraftIcaoCode().getAircraftTypeChar();
if (type == 'H') return CFs9Sdk::ENGINE_TYPE_HELO_TURBINE;
if (engine == 'J') return CFs9Sdk::ENGINE_TYPE_JET;
if (engine == 'P') return CFs9Sdk::ENGINE_TYPE_PISTON;
if (engine == 'T') return CFs9Sdk::ENGINE_TYPE_TURBOPROP;
return CFs9Sdk::ENGINE_TYPE_JET;
}
void CFs9Client::sendMultiplayerChangePlayerPlane() void CFs9Client::sendMultiplayerChangePlayerPlane()
{ {
MPChangePlayerPlane mpChangePlayerPlane; MPChangePlayerPlane mpChangePlayerPlane;
mpChangePlayerPlane.engine = CFs9Sdk::ENGINE_TYPE_JET; mpChangePlayerPlane.engine = aircraftToFS9EngineType(m_remoteAircraft);
mpChangePlayerPlane.aircraft_name = m_modelName; mpChangePlayerPlane.aircraft_name = m_modelName;
QByteArray message; QByteArray message;
MultiPlayerPacketParser::writeType(message, CFs9Sdk::MULTIPLAYER_PACKET_ID_CHANGE_PLAYER_PLANE); MultiPlayerPacketParser::writeType(message, CFs9Sdk::MULTIPLAYER_PACKET_ID_CHANGE_PLAYER_PLANE);