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Use override for destructors
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@@ -59,7 +59,7 @@ namespace BlackInput
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CJoystickWindows &operator=(CJoystickWindows const &) = delete;
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//! \brief Destructor
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virtual ~CJoystickWindows();
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virtual ~CJoystickWindows() override;
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protected:
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//! Timer based updates
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@@ -39,7 +39,7 @@ namespace BlackInput
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CKeyboardWindows &operator=(CKeyboardWindows const &) = delete;
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//! Destructor
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virtual ~CKeyboardWindows();
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virtual ~CKeyboardWindows() override;
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//! Keyboard hook handle
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HHOOK keyboardHook() const { return m_keyboardHook; }
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