Formatting this->ui to ui

This commit is contained in:
Klaus Basan
2016-09-02 19:39:08 +02:00
committed by Roland Winklmeier
parent 7330ccba1b
commit aafff6cd82
67 changed files with 1113 additions and 1115 deletions

View File

@@ -29,15 +29,15 @@ namespace BlackGui
ui->setupUi(this);
this->setMode(CheckBoxes);
connect(this->ui->rb_FS9, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(this->ui->rb_FSX, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(this->ui->rb_P3D, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(this->ui->rb_XPlane, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(ui->rb_FS9, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(ui->rb_FSX, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(ui->rb_P3D, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(ui->rb_XPlane, &QRadioButton::clicked, this, &CSimulatorSelector::ps_RadioButtonChanged);
connect(this->ui->cb_FS9, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(this->ui->cb_FSX, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(this->ui->cb_P3D, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(this->ui->cb_XPlane, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(ui->cb_FS9, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(ui->cb_FSX, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(ui->cb_P3D, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
connect(ui->cb_XPlane, &QRadioButton::clicked, this, &CSimulatorSelector::ps_CheckBoxChanged);
}
CSimulatorSelector::~CSimulatorSelector()
@@ -50,12 +50,12 @@ namespace BlackGui
{
default:
case CheckBoxes:
this->ui->wi_CheckBoxes->setVisible(true);
this->ui->wi_RadioButtons->setVisible(false);
ui->wi_CheckBoxes->setVisible(true);
ui->wi_RadioButtons->setVisible(false);
break;
case RadioButtons:
this->ui->wi_CheckBoxes->setVisible(false);
this->ui->wi_RadioButtons->setVisible(true);
ui->wi_CheckBoxes->setVisible(false);
ui->wi_RadioButtons->setVisible(true);
break;
}
}
@@ -71,11 +71,11 @@ namespace BlackGui
{
default:
case CheckBoxes:
return CSimulatorInfo(this->ui->cb_FSX->isChecked(), this->ui->cb_FS9->isChecked(),
this->ui->cb_XPlane->isChecked(), this->ui->cb_P3D->isChecked());
return CSimulatorInfo(ui->cb_FSX->isChecked(), ui->cb_FS9->isChecked(),
ui->cb_XPlane->isChecked(), ui->cb_P3D->isChecked());
case RadioButtons:
return CSimulatorInfo(this->ui->rb_FSX->isChecked(), this->ui->rb_FS9->isChecked(),
this->ui->rb_XPlane->isChecked(), this->ui->rb_P3D->isChecked());
return CSimulatorInfo(ui->rb_FSX->isChecked(), ui->rb_FS9->isChecked(),
ui->rb_XPlane->isChecked(), ui->rb_P3D->isChecked());
}
}
@@ -85,16 +85,16 @@ namespace BlackGui
if (simulator == current) { return; } // avoid unnecessary signals
// checkboxes
this->ui->cb_FSX->setChecked(simulator.fsx());
this->ui->cb_FS9->setChecked(simulator.fs9());
this->ui->cb_XPlane->setChecked(simulator.xplane());
this->ui->cb_P3D->setChecked(simulator.p3d());
ui->cb_FSX->setChecked(simulator.fsx());
ui->cb_FS9->setChecked(simulator.fs9());
ui->cb_XPlane->setChecked(simulator.xplane());
ui->cb_P3D->setChecked(simulator.p3d());
// radio buttons
if (simulator.fsx()) { this->ui->rb_FSX->setChecked(simulator.fsx()); return; }
if (simulator.fs9()) { this->ui->rb_FS9->setChecked(simulator.fs9()); return; }
if (simulator.xplane()) { this->ui->rb_XPlane->setChecked(simulator.xplane()); return; }
if (simulator.p3d()) { this->ui->rb_P3D->setChecked(simulator.p3d()); return; }
if (simulator.fsx()) { ui->rb_FSX->setChecked(simulator.fsx()); return; }
if (simulator.fs9()) { ui->rb_FS9->setChecked(simulator.fs9()); return; }
if (simulator.xplane()) { ui->rb_XPlane->setChecked(simulator.xplane()); return; }
if (simulator.p3d()) { ui->rb_P3D->setChecked(simulator.p3d()); return; }
}
void CSimulatorSelector::setToLastSelection()
@@ -106,13 +106,13 @@ namespace BlackGui
void CSimulatorSelector::setAll()
{
// checkboxes
this->ui->cb_FSX->setChecked(true);
this->ui->cb_FS9->setChecked(true);
this->ui->cb_XPlane->setChecked(true);
this->ui->cb_P3D->setChecked(true);
ui->cb_FSX->setChecked(true);
ui->cb_FS9->setChecked(true);
ui->cb_XPlane->setChecked(true);
ui->cb_P3D->setChecked(true);
// radio
this->ui->rb_FSX->setChecked(true);
ui->rb_FSX->setChecked(true);
}
bool CSimulatorSelector::isUnselected() const
@@ -122,12 +122,12 @@ namespace BlackGui
{
default:
case CheckBoxes:
c = this->ui->cb_FSX->isChecked() || this->ui->cb_FS9->isChecked() ||
this->ui->cb_XPlane->isChecked() || this->ui->cb_P3D->isChecked();
c = ui->cb_FSX->isChecked() || ui->cb_FS9->isChecked() ||
ui->cb_XPlane->isChecked() || ui->cb_P3D->isChecked();
break;
case RadioButtons:
c = this->ui->rb_FSX->isChecked() || this->ui->rb_FS9->isChecked() ||
this->ui->rb_XPlane->isChecked() || this->ui->cb_P3D->isChecked();
c = ui->rb_FSX->isChecked() || ui->rb_FS9->isChecked() ||
ui->rb_XPlane->isChecked() || ui->cb_P3D->isChecked();
break;
}
return !c;
@@ -140,8 +140,8 @@ namespace BlackGui
{
default:
case CheckBoxes:
c = this->ui->cb_FSX->isChecked() && this->ui->cb_FS9->isChecked() &&
this->ui->cb_XPlane->isChecked() && this->ui->cb_P3D->isChecked();
c = ui->cb_FSX->isChecked() && ui->cb_FS9->isChecked() &&
ui->cb_XPlane->isChecked() && ui->cb_P3D->isChecked();
break;
case RadioButtons:
// actually this should never be true