refs #484 Revise CCoordinateGeodetic implementation to use n-vectors.

This commit is contained in:
Mathew Sutcliffe
2015-10-19 23:24:33 +01:00
parent 7483195b47
commit bc9ff9f6b2
7 changed files with 139 additions and 75 deletions

View File

@@ -25,7 +25,7 @@ namespace BlackMisc
QString CCoordinateGeodetic::convertToQString(bool i18n) const
{
QString s = "Geodetic: {%1, %2, %3}";
return s.arg(this->m_latitude.valueRoundedWithUnit(6, i18n)).arg(this->m_longitude.valueRoundedWithUnit(6, i18n)).arg(this->m_geodeticHeight.valueRoundedWithUnit(6, i18n));
return s.arg(this->latitude().valueRoundedWithUnit(6, i18n)).arg(this->longitude().valueRoundedWithUnit(6, i18n)).arg(this->m_geodeticHeight.valueRoundedWithUnit(6, i18n));
}
CCoordinateGeodetic CCoordinateGeodetic::fromWgs84(const QString &latitudeWgs84, const QString &longitudeWgs84, const CLength &geodeticHeight)
@@ -37,52 +37,33 @@ namespace BlackMisc
PhysicalQuantities::CLength calculateGreatCircleDistance(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2)
{
// same coordinates results in 0 distance
if (coordinate1.latitude() == coordinate2.latitude() && coordinate1.longitude() == coordinate2.longitude())
{
return CLength(0, CLengthUnit::m());
}
// first, prelimary distance calculation
// http://www.movable-type.co.uk/scripts/latlong.html
double earthRadiusM = 6371000.8;
double lon1rad = coordinate1.longitude().value(CAngleUnit::rad());
double lon2rad = coordinate2.longitude().value(CAngleUnit::rad());
double lat1rad = coordinate1.latitude().value(CAngleUnit::rad());
double lat2rad = coordinate2.latitude().value(CAngleUnit::rad());
double dLat = lat2rad - lat1rad;
double dLon = lon2rad - lon1rad;
double a = qSin(dLat / 2.0) * qSin(dLat / 2.0) +
qCos(lat1rad) * qCos(lat2rad) * qSin(dLon / 2.0) * qSin(dLon / 2.0);
double c = 2.0 * qAtan(qSqrt(a) / qSqrt(1.0 - a));
double distance = earthRadiusM * c;
Q_ASSERT_X(distance >= 0, Q_FUNC_INFO, "distance should never calculate to negative values");
return CLength(distance, CLengthUnit::m());
static const float earthRadiusMeters = 6371000.8f;
const QVector3D v1 = coordinate1.normalVector();
const QVector3D v2 = coordinate2.normalVector();
const float d = earthRadiusMeters * std::atan2(QVector3D::crossProduct(v1, v2).length(), QVector3D::dotProduct(v1, v2));
return { d, PhysicalQuantities::CLengthUnit::m() };
}
PhysicalQuantities::CAngle calculateBearing(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2)
{
// same coordinate results in 0 distance
if (coordinate1.latitude() == coordinate2.latitude() && coordinate1.longitude() == coordinate2.longitude())
{
return CAngle(0, CAngleUnit::deg());
}
static const QVector3D northPole { 0, 0, 1 };
const QVector3D c1 = QVector3D::crossProduct(coordinate1.normalVector(), coordinate2.normalVector());
const QVector3D c2 = QVector3D::crossProduct(coordinate1.normalVector(), northPole);
const QVector3D cross = QVector3D::crossProduct(c1, c2);
const float sinTheta = std::copysign(cross.length(), QVector3D::dotProduct(cross, coordinate1.normalVector()));
const float cosTheta = QVector3D::dotProduct(c1, c2);
const float theta = std::atan2(sinTheta, cosTheta);
return { theta, PhysicalQuantities::CAngleUnit::rad() };
}
// http://www.yourhomenow.com/house/haversine.html
double lon1rad = coordinate1.longitude().value(CAngleUnit::rad());
double lon2rad = coordinate2.longitude().value(CAngleUnit::rad());
double lat1rad = coordinate1.latitude().value(CAngleUnit::rad());
double lat2rad = coordinate2.latitude().value(CAngleUnit::rad());
double dLon = lon1rad - lon2rad;
double y = qSin(dLon) * qCos(lat2rad);
double x = qCos(lat1rad) * qSin(lat2rad) -
qSin(lat1rad) * qCos(lat2rad) * qCos(dLon);
double bearing = qAtan2(y, x);
bearing = CMathUtils::rad2deg(bearing); // now in deg
bearing = CMathUtils::normalizeDegrees(bearing); // normalize
return CAngle(bearing, CAngleUnit::deg());
double calculateEuclideanDistance(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2)
{
return coordinate1.normalVector().distanceToPoint(coordinate2.normalVector());
}
double calculateEuclideanDistanceSquared(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2)
{
return (coordinate1.normalVector() - coordinate2.normalVector()).lengthSquared();
}
CLength ICoordinateGeodetic::calculateGreatCircleDistance(const ICoordinateGeodetic &otherCoordinate) const
@@ -98,7 +79,7 @@ namespace BlackMisc
bool ICoordinateGeodetic::canHandleIndex(const CPropertyIndex &index)
{
int i = index.frontCasted<int>();
return (i >= static_cast<int>(IndexLatitude)) && (i <= static_cast<int>(IndexGeodeticHeightAsString));
return (i >= static_cast<int>(IndexLatitude)) && (i <= static_cast<int>(IndexNormalVector));
}
CVariant ICoordinateGeodetic::propertyByIndex(const BlackMisc::CPropertyIndex &index) const
@@ -120,6 +101,8 @@ namespace BlackMisc
return this->geodeticHeight().propertyByIndex(index.copyFrontRemoved());
case IndexGeodeticHeightAsString:
return CVariant(this->geodeticHeightAsString());
case IndexNormalVector:
return CVariant::fromValue(this->normalVector());
default:
break;
}
@@ -153,10 +136,10 @@ namespace BlackMisc
this->m_geodeticHeight.setPropertyByIndex(variant, index.copyFrontRemoved());
break;
case IndexLatitude:
this->m_latitude.setPropertyByIndex(variant, index.copyFrontRemoved());
this->setLatitude(variant.value<CLatitude>());
break;
case IndexLongitude:
this->m_longitude.setPropertyByIndex(variant, index.copyFrontRemoved());
this->setLongitude(variant.value<CLongitude>());
break;
case IndexLatitudeAsString:
this->setLatitude(CLatitude::fromWgs84(variant.toQString()));
@@ -167,17 +150,59 @@ namespace BlackMisc
case IndexGeodeticHeightAsString:
this->m_geodeticHeight.parseFromString(variant.toQString());
break;
case IndexNormalVector:
this->setNormalVector(variant.value<QVector3D>());
break;
default:
CValueObject::setPropertyByIndex(variant, index);
break;
}
}
CCoordinateGeodetic &CCoordinateGeodetic::switchUnit(const CAngleUnit &unit)
CCoordinateGeodetic::CCoordinateGeodetic(CLatitude latitude, CLongitude longitude, BlackMisc::PhysicalQuantities::CLength height) :
m_x(latitude.cos() * longitude.cos()),
m_y(latitude.cos() * longitude.sin()),
m_z(latitude.sin()),
m_geodeticHeight(height)
{}
CLatitude CCoordinateGeodetic::latitude() const
{
this->m_latitude.switchUnit(unit);
this->m_longitude.switchUnit(unit);
return *this;
const QVector3D v = this->normalVector();
return { std::atan2(v.z(), std::hypot(v.x(), v.y())), PhysicalQuantities::CAngleUnit::rad() };
}
CLongitude CCoordinateGeodetic::longitude() const
{
const QVector3D v = this->normalVector();
return { std::atan2(v.y(), v.x()), PhysicalQuantities::CAngleUnit::rad() };
}
QVector3D CCoordinateGeodetic::normalVector() const
{
return
{
static_cast<float>(this->m_x),
static_cast<float>(this->m_y),
static_cast<float>(this->m_z)
};
}
void CCoordinateGeodetic::setLatitude(const CLatitude &latitude)
{
this->setLatLong(latitude, this->longitude());
}
void CCoordinateGeodetic::setLongitude(const CLongitude &longitude)
{
this->setLatLong(this->latitude(), longitude);
}
void CCoordinateGeodetic::setLatLong(const CLatitude &latitude, const CLongitude &longitude)
{
this->m_x = latitude.cos() * longitude.cos();
this->m_y = latitude.cos() * longitude.sin();
this->m_z = latitude.sin();
}
CCoordinateGeodetic &CCoordinateGeodetic::switchUnit(const CLengthUnit &unit)