refs #608, generic menus are now available via CGuiApplication and don`t have to be redefined over and over again

This commit is contained in:
Klaus Basan
2016-03-02 23:25:12 +01:00
committed by Mathew Sutcliffe
parent bf9ea12a2b
commit bcb00b1b91
18 changed files with 352 additions and 393 deletions

View File

@@ -9,16 +9,18 @@
#include "swiftguistd.h"
#include "ui_swiftguistd.h"
#include "blackmisc/icon.h"
#include "blackgui/stylesheetutility.h"
#include "blackgui/models/atcstationlistmodel.h"
#include "blackgui/components/logcomponent.h"
#include "blackgui/components/settingscomponent.h"
#include "blackgui/guiapplication.h"
#include "blackgui/guiutility.h"
#include "blackcore/contextnetwork.h"
#include "blackcore/contextapplication.h"
#include "blackcore/contextownaircraft.h"
#include "blackcore/network.h"
#include "blackmisc/threadutils.h"
#include "blackmisc/icon.h"
#include "blackmisc/dbusserver.h"
#include "blackmisc/logmessage.h"
#include "blackmisc/audio/notificationsounds.h"
@@ -54,18 +56,6 @@ SwiftGuiStd::SwiftGuiStd(BlackGui::CEnableForFramelessWindow::WindowMode windowM
SwiftGuiStd::~SwiftGuiStd()
{ }
bool SwiftGuiStd::displayInStatusBar(const CStatusMessage &message)
{
this->ps_displayStatusMessageInGui(message);
return true;
}
bool SwiftGuiStd::displayInOverlayWindow(const CStatusMessage &message)
{
this->ui->fr_CentralFrameInside->showOverlayMessage(message);
return true;
}
void SwiftGuiStd::mouseMoveEvent(QMouseEvent *event)
{
if (!handleMouseMoveEvent(event)) { QMainWindow::mouseMoveEvent(event); }
@@ -81,13 +71,15 @@ void SwiftGuiStd::performGracefulShutdown()
if (!this->m_init) { return; }
this->m_init = false;
Q_ASSERT_X(CThreadUtils::isCurrentThreadApplicationThread(), Q_FUNC_INFO, "Should shutdown in main thread");
// shut down all timers
this->stopAllTimers(true);
// if we have a context, we shut some things down
if (this->m_contextNetworkAvailable)
{
if (sGui->getIContextNetwork() && sGui->getIContextNetwork()->isConnected())
if (sGui && sGui->getIContextNetwork() && sGui->getIContextNetwork()->isConnected())
{
if (this->m_contextAudioAvailable)
{
@@ -103,11 +95,9 @@ void SwiftGuiStd::performGracefulShutdown()
this->ui->comp_MainInfoArea->dockAllWidgets();
// allow some other parts to react
if (!sGui) { return; } // overall shutdown
sGui->processEventsToRefreshGui();
// tell GUI components to shut down
emit requestGracefulShutdown();
// tell context GUI is going down
if (sGui->getIContextApplication())
{
@@ -267,13 +257,16 @@ void SwiftGuiStd::setContextAvailability()
{
bool corePreviouslyAvailable = this->m_coreAvailable;
if (sGui->getIContextApplication()->isUsingImplementingObject())
if (sGui && sGui->getIContextApplication()->isUsingImplementingObject())
{
this->m_coreAvailable = true;
}
else
{
this->m_coreAvailable = isMyIdentifier(sGui->getIContextApplication()->registerApplication(getCurrentTimestampIdentifier()));
// ping to check if core is still alive
this->m_coreAvailable =
sGui &&
this->isMyIdentifier(sGui->getIContextApplication()->registerApplication(getCurrentTimestampIdentifier()));
}
this->m_contextNetworkAvailable = this->m_coreAvailable || sGui->getIContextNetwork()->isUsingImplementingObject();
this->m_contextAudioAvailable = this->m_coreAvailable || sGui->getIContextAudio()->isUsingImplementingObject();
@@ -283,7 +276,7 @@ void SwiftGuiStd::setContextAvailability()
{
if (this->m_coreAvailable)
{
// core has just become available
// core has just become available (startup)
sGui->getIContextApplication()->synchronizeLogSubscriptions();
sGui->getIContextApplication()->synchronizeLocalSettings();
}
@@ -321,21 +314,7 @@ void SwiftGuiStd::ps_onChangedWindowOpacity(int opacity)
void SwiftGuiStd::ps_toogleWindowStayOnTop()
{
Qt::WindowFlags flags = this->windowFlags();
if (Qt::WindowStaysOnTopHint & flags)
{
flags ^= Qt::WindowStaysOnTopHint;
flags |= Qt::WindowStaysOnBottomHint;
CLogMessage(this).info("Window on bottom");
}
else
{
flags ^= Qt::WindowStaysOnBottomHint;
flags |= Qt::WindowStaysOnTopHint;
CLogMessage(this).info("Window on top");
}
this->setWindowFlags(flags);
this->show();
CGuiUtility::toggleStayOnTop(this);
}
void SwiftGuiStd::ps_toggleWindowVisibility()