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COM audio did not tune in (voice room) if channel was already selected at startup
Reason was: hardcoded channel spacing to 8.33kHz As a result changed to channel spacing based on COM unit, which could also be changed at runtime * the issue itself was in own aircraft context * added functions for channel spacing * changed to COM unit channel spacing (instead of hardcoded spacing)
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@@ -22,6 +22,7 @@ using namespace BlackMisc::Audio;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Math;
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using namespace BlackMisc::Simulation;
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using namespace BlackCore::Context;
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using namespace BlackGui::Components;
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namespace BlackGui
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@@ -90,7 +91,7 @@ namespace BlackGui
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return msgs;
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}
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void CCockpitComForm::setVoiceRoomStatus(const Audio::CVoiceRoomList &selectedVoiceRooms)
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void CCockpitComForm::setVoiceRoomStatus(const CVoiceRoomList &selectedVoiceRooms)
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{
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Q_ASSERT_X(selectedVoiceRooms.size() == 2, Q_FUNC_INFO, "Expect 2 voice rooms");
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const CVoiceRoom room1 = selectedVoiceRooms[0];
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@@ -229,7 +230,7 @@ namespace BlackGui
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ui->ds_ComPanelCom2Standby->setValue(freq);
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}
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this->updateIntegrateFromSimulatorContext();
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this->updateIntegratedFlagFromSimulatorContext();
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this->updateActiveCOMUnitLEDs(m_integratedWithSim, com1.isSendEnabled(), com1.isReceiveEnabled(), com2.isSendEnabled(), com2.isReceiveEnabled());
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}
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@@ -313,7 +314,7 @@ namespace BlackGui
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}
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}
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void CCockpitComForm::updateIntegrateFromSimulatorContext()
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void CCockpitComForm::updateIntegratedFlagFromSimulatorContext()
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{
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if (!sGui || sGui->isShuttingDown() || !sGui->getIContextSimulator())
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{
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