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refs #661, improved own model set handling
* fixed simulator selector * added simulator selector to own model set component * pinned last selections * fixed model cache to use "getCopy"
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@@ -50,10 +50,10 @@ namespace BlackMisc
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Q_ASSERT_X(simulator.isSingleSimulator(), Q_FUNC_INFO, "No single simulator");
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switch (simulator.getSimulator())
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{
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case CSimulatorInfo::FS9: return this->m_modelCacheFs9.get();
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case CSimulatorInfo::FSX: return this->m_modelCacheFsx.get();
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case CSimulatorInfo::P3D: return this->m_modelCacheP3D.get();
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case CSimulatorInfo::XPLANE: return this->m_modelCacheXP.get();
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case CSimulatorInfo::FS9: return this->m_modelCacheFs9.getCopy();
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case CSimulatorInfo::FSX: return this->m_modelCacheFsx.getCopy();
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case CSimulatorInfo::P3D: return this->m_modelCacheP3D.getCopy();
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case CSimulatorInfo::XPLANE: return this->m_modelCacheXP.getCopy();
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default:
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Q_ASSERT_X(simulator.isSingleSimulator(), Q_FUNC_INFO, "No single simulator");
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return CAircraftModelList();
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@@ -72,6 +72,9 @@ namespace BlackMisc
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//! Last selection
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struct ModelCacheLastSelection : public BlackMisc::CDataTrait<BlackMisc::Simulation::CSimulatorInfo>
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{
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//! First load is synchronous
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static constexpr bool isPinned() { return true; }
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//! Key
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static const char *key() { return "modelcachelastselection"; }
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};
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@@ -111,6 +114,9 @@ namespace BlackMisc
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//! Last selection
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struct ModelSetLastSelection : public BlackMisc::CDataTrait<BlackMisc::Simulation::CSimulatorInfo>
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{
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//! First load is synchronous
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static constexpr bool isPinned() { return true; }
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//! Key
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static const char *key() { return "modelsetlastselection"; }
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};
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@@ -231,7 +237,6 @@ namespace BlackMisc
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//! @}
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private:
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//! \todo Why can`t I keep the changed functions in IMultiSimulatorModelCaches -> C2039 not a member
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BlackMisc::CData<BlackMisc::Simulation::Data::ModelSetCacheFsx> m_modelCacheFsx {this, &CModelSetCaches::changedFsx }; //!< FSX cache
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BlackMisc::CData<BlackMisc::Simulation::Data::ModelSetCacheFs9> m_modelCacheFs9 {this, &CModelSetCaches::changedFs9}; //!< FS9 cache
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BlackMisc::CData<BlackMisc::Simulation::Data::ModelSetCacheP3D> m_modelCacheP3D {this, &CModelSetCaches::changedP3D }; //!< P3D cache
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