Allow to save interpolation/rendering setup

- setting trait
- save/load logic in context
- adjusted UI, allow to reset global setup
This commit is contained in:
Klaus Basan
2018-09-15 03:16:49 +02:00
parent c61171bde3
commit c12e1585fd
5 changed files with 91 additions and 33 deletions

View File

@@ -36,7 +36,7 @@ namespace BlackGui
connect(ui->pb_RenderingSetup, &QPushButton::clicked, this, &CInterpolationSetupComponent::requestRenderingRestrictionsWidget);
connect(ui->pb_Save, &QPushButton::clicked, this, &CInterpolationSetupComponent::saveSetup);
connect(ui->pb_Delete, &QPushButton::clicked, this, &CInterpolationSetupComponent::removeSetup);
connect(ui->pb_Delete, &QPushButton::clicked, this, &CInterpolationSetupComponent::removeOrResetSetup);
connect(ui->pb_Reload, &QPushButton::clicked, this, &CInterpolationSetupComponent::reloadSetup);
connect(ui->tvp_InterpolationSetup, &CInterpolationSetupView::doubleClicked, this, &CInterpolationSetupComponent::onRowDoubleClicked);
connect(ui->tvp_InterpolationSetup, &CInterpolationSetupView::modelChanged, this, &CInterpolationSetupComponent::onModelChanged, Qt::QueuedConnection);
@@ -99,7 +99,7 @@ namespace BlackGui
}
this->displaySetupsPerCallsign();
ui->comp_CallsignCompleter->setReadOnly(!enableCallsign);
ui->pb_Delete->setEnabled(enableCallsign);
ui->pb_Delete->setText(enableCallsign ? "delete" : "reset");
}
void CInterpolationSetupComponent::onModelChanged()
@@ -109,9 +109,10 @@ namespace BlackGui
void CInterpolationSetupComponent::reloadSetup()
{
const bool global = (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal);
const bool overlay = QObject::sender() == ui->pb_Reload;
if (!this->checkPrerequisites(overlay)) { return; }
if (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal)
if (!this->checkPrerequisites(!global, overlay)) { return; }
if (global)
{
CInterpolationAndRenderingSetupGlobal gs = sGui->getIContextSimulator()->getInterpolationAndRenderingSetupGlobal();
ui->form_InterpolationSetup->setValue(gs);
@@ -127,10 +128,11 @@ namespace BlackGui
void CInterpolationSetupComponent::saveSetup()
{
if (!this->checkPrerequisites(true)) { return; }
const bool global = (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal);
if (!this->checkPrerequisites(!global, true)) { return; }
CInterpolationAndRenderingSetupPerCallsign setup = ui->form_InterpolationSetup->getValue();
CInterpolationAndRenderingSetupGlobal gs = sGui->getIContextSimulator()->getInterpolationAndRenderingSetupGlobal();
if (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal)
if (global)
{
gs.setBaseValues(setup);
gs.setLogInterpolation(false); // that would globally log all values
@@ -172,23 +174,32 @@ namespace BlackGui
}
}
void CInterpolationSetupComponent::removeSetup()
void CInterpolationSetupComponent::removeOrResetSetup()
{
if (!this->checkPrerequisites(true)) { return; }
if (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal) { return; }
const CCallsign cs = ui->comp_CallsignCompleter->getCallsign(false);
CInterpolationSetupList setups = ui->tvp_InterpolationSetup->container();
const int removed = setups.removeByCallsign(cs);
if (removed < 1) { return; } // nothing done
const bool set = this->setSetupsToContext(setups);
if (!set) { return; }
const QPointer<CInterpolationSetupComponent> myself(this);
QTimer::singleShot(100, this, [ = ]
const bool global = (this->getSetupMode() == CInterpolationSetupComponent::SetupGlobal);
if (!this->checkPrerequisites(!global, true)) { }
if (global)
{
if (!myself) { return; }
this->displaySetupsPerCallsign();
});
CInterpolationAndRenderingSetupGlobal gs;
sGui->getIContextSimulator()->setInterpolationAndRenderingSetupGlobal(gs);
this->reloadSetup();
}
else
{
const CCallsign cs = ui->comp_CallsignCompleter->getCallsign(false);
CInterpolationSetupList setups = ui->tvp_InterpolationSetup->container();
const int removed = setups.removeByCallsign(cs);
if (removed < 1) { return; } // nothing done
const bool set = this->setSetupsToContext(setups);
if (!set) { return; }
const QPointer<CInterpolationSetupComponent> myself(this);
QTimer::singleShot(100, this, [ = ]
{
if (!myself) { return; }
this->displaySetupsPerCallsign();
});
}
}
void CInterpolationSetupComponent::setUiValuesFromGlobal()
@@ -205,7 +216,7 @@ namespace BlackGui
ui->tvp_InterpolationSetup->updateContainerMaybeAsync(setups);
}
bool CInterpolationSetupComponent::checkPrerequisites(bool showOverlay)
bool CInterpolationSetupComponent::checkPrerequisites(bool checkSim, bool showOverlay)
{
if (!sGui || !sGui->getIContextSimulator() || sGui->isShuttingDown())
{
@@ -216,7 +227,7 @@ namespace BlackGui
}
return false;
}
if (!sGui->getIContextSimulator()->isSimulatorAvailable())
if (checkSim && !sGui->getIContextSimulator()->isSimulatorAvailable())
{
if (showOverlay)
{

View File

@@ -68,7 +68,7 @@ namespace BlackGui
void saveSetup();
//! Delete a setup
void removeSetup();
void removeOrResetSetup();
//! Values from global setup
void setUiValuesFromGlobal();
@@ -77,7 +77,7 @@ namespace BlackGui
void displaySetupsPerCallsign();
//! Check prerequisites before saving etc.
bool checkPrerequisites(bool showOverlay);
bool checkPrerequisites(bool checkSim, bool showOverlay);
//! Send to context
bool setSetupsToContext(const BlackMisc::Simulation::CInterpolationSetupList &setups, bool force = false);