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Changed interpolator (preliminary) to work with PQs and new classes, added stubs for unit tests in BlackCore
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@@ -1,155 +1,149 @@
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#include <iostream>
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#include "blackcore/matrix_3d.h"
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#include "blackcore/vector_geo.h"
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#include "blackcore/mathematics.h"
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/* Copyright (C) 2013 VATSIM Community / contributors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "blackcore/interpolator.h"
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#include "blackcore/constants.h"
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#include <iostream>
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using namespace BlackMisc::Geo;
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using namespace BlackMisc::Math;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Aviation;
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namespace BlackCore
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{
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CInterpolator::CInterpolator()
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: m_state_begin(NULL), m_state_end(NULL)
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/*
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* Constructor
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*/
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CInterpolator::CInterpolator() : m_state_begin(nullptr), m_state_end(nullptr)
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{
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m_time.start();
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}
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/*
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* Virtual destructor
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*/
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CInterpolator::~CInterpolator()
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{
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delete m_state_begin;
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delete m_state_end;
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delete m_state_begin;
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delete m_state_end;
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}
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void CInterpolator::initialize()
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/*
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* Initialize
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*/
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void CInterpolator::initialize() {}
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/*
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* Push an update
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*/
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CCoordinateNed CInterpolator::pushUpdate(const CCoordinateGeodetic &pos, const CSpeed &groundSpeed, const CHeading &heading, const CAngle &pitch, const CAngle &bank)
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{
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}
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void CInterpolator::pushUpdate(CVectorGeo pos, double groundVelocity, double heading, double pitch, double bank)
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{
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CNed vNED;
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if ( m_state_begin == NULL )
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CCoordinateNed velocityNED;
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if (m_state_begin == nullptr)
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{
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m_state_begin = new TPlaneState();
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m_state_begin = new TPlaneState();
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m_state_begin->position = CCoordinateTransformation::toEcef(pos);
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m_state_begin->orientation.heading = heading;
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m_state_begin->orientation.pitch = pitch;
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m_state_begin->orientation.bank = bank;
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m_state_begin->groundspeed = groundSpeed;
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m_state_begin->position = pos.toCartesian();
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m_state_begin->orientation.heading = heading*Constants::DegToRad;
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m_state_begin->orientation.pitch = pitch*Constants::DegToRad;
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m_state_begin->orientation.bank = bank*Constants::DegToRad;
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m_state_begin->groundspeed = groundVelocity * Constants::KnotsToMeterPerSecond;
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velocityNED =
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CCoordinateNed(pos,
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cos(m_state_begin->orientation.heading.value(CAngleUnit::rad())) * m_state_begin->groundspeed.value(CSpeedUnit::m_s()),
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sin(m_state_begin->orientation.heading.value(CAngleUnit::rad())) * m_state_begin->groundspeed.value(CSpeedUnit::m_s()), 0);
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vNED.setNorth( cos(m_state_begin->orientation.heading)*m_state_begin->groundspeed );
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vNED.setEast( sin(m_state_begin->orientation.heading)*m_state_begin->groundspeed );
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vNED.setDown(0);
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vNED.setPosition(pos);
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m_state_begin->velocity = vNED.toECEF();
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m_state_begin->timestamp = 0;
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return;
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}
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else
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{
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stateNow(m_state_begin);
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m_state_begin->velocity = CCoordinateTransformation::toEcef(velocityNED).toMathVector();
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m_state_begin->timestamp = 0;
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return velocityNED;
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}
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if ( m_state_end == NULL )
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{
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m_state_end = new TPlaneState();
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}
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stateNow(m_state_begin);
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if (m_state_end == nullptr) m_state_end = new TPlaneState();
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m_state_end->reset();
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m_state_end->timestamp = m_time.elapsed();
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m_state_end->position = CCoordinateTransformation::toEcef(pos);
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m_state_end->orientation.heading = CHeading(normalizeRadians(heading), false);
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m_state_end->orientation.pitch = normalizeRadians(pitch);
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m_state_end->orientation.bank = normalizeRadians(bank);
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m_state_end->groundspeed = groundSpeed;
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m_state_end->position = pos.toCartesian();
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m_state_end->orientation.heading = normalizeRadians(heading*Constants::DegToRad);
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m_state_end->orientation.pitch = normalizeRadians(pitch*Constants::DegToRad);
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m_state_end->orientation.bank = normalizeRadians(bank*Constants::DegToRad);
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m_state_end->groundspeed = groundVelocity*Constants::KnotsToMeterPerSecond;
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vNED.setNorth( cos(m_state_end->orientation.heading)*m_state_end->groundspeed );
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vNED.setEast( sin(m_state_end->orientation.heading)*m_state_end->groundspeed );
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vNED.setDown(0);
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vNED.setPosition(pos);
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m_state_end->velocity = vNED.toECEF();
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std::cout << " Interpolator End velocity: " << std::endl;
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vNED.print();
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std::cout << std::endl;
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velocityNED =
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CCoordinateNed(pos,
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cos(m_state_end->orientation.heading.value(CAngleUnit::rad())) * m_state_end->groundspeed.value(CSpeedUnit::m_s()),
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sin(m_state_end->orientation.heading.value(CAngleUnit::rad())) * m_state_end->groundspeed.value(CSpeedUnit::m_s()), 0);
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m_state_end->velocity = CCoordinateTransformation::toEcef(velocityNED).toMathVector();
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m_timeEnd = 5;
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double m_TFpow4 = CMath::cubic(m_timeEnd) * m_timeEnd;
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double m_TFpow4 = CMath::cubic(m_timeEnd) * m_timeEnd;
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m_a = m_state_begin->velocity * CMath::square(m_timeEnd);
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m_a += m_state_end->velocity * CMath::square(m_timeEnd);
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m_a += m_state_begin->position * m_timeEnd * 2;
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m_a -= m_state_end->position * m_timeEnd * 2;
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m_a += m_state_begin->position.toMathVector() * m_timeEnd * 2;
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m_a -= m_state_end->position.toMathVector() * m_timeEnd * 2;
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m_a *= 6;
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m_a /= m_TFpow4;
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m_b = m_state_begin->velocity * CMath::cubic(m_timeEnd) * (-2) - m_state_end->velocity * CMath::cubic(m_timeEnd);
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m_b = m_b - m_state_begin->position * CMath::square(m_timeEnd) * 3 + m_state_end->position * CMath::square(m_timeEnd) * 3;
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m_b = m_b * 2 / ( m_TFpow4 );
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m_b = m_b - m_state_begin->position.toMathVector() * CMath::square(m_timeEnd) * 3 + m_state_end->position.toMathVector() * CMath::square(m_timeEnd) * 3;
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m_b = m_b * 2 / (m_TFpow4);
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return velocityNED;
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}
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bool CInterpolator::isValid()
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/*
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* Valid object?
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*/
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bool CInterpolator::isValid() const
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{
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return (m_state_begin && m_state_end);
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}
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/*
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* Calculate current state
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*/
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bool CInterpolator::stateNow(TPlaneState *state)
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{
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if ( !isValid() )
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return false;
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if (!this->isValid()) return false;
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double time = 5;
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/*!
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Plane Position
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*/
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// Plane Position
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double timePow2 = CMath::square(time);
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double timePow3 = CMath::cubic(time);
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CEcef pos;
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pos = m_b*3*timePow2*m_timeEnd + m_a * timePow3 * m_timeEnd - m_b * 3 * time * CMath::square(m_timeEnd) - m_a * time* CMath::cubic(m_timeEnd);
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pos += m_state_begin->position*(-6)*time + m_state_begin->position*6*m_timeEnd + m_state_end->position*6*time;
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pos /= 6*m_timeEnd;
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CCoordinateEcef pos(m_b * 3 * timePow2 * m_timeEnd + m_a * timePow3 * m_timeEnd - m_b * 3 * time * CMath::square(m_timeEnd) - m_a * time * CMath::cubic(m_timeEnd));
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pos += m_state_begin->position * (-6) * time + m_state_begin->position * 6 * m_timeEnd + m_state_end->position * 6 * time;
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pos /= 6 * m_timeEnd;
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state->position = pos;
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CEcef vel;
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vel.zeros();
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vel = m_a * ( 3 * m_timeEnd * CMath::square(time) - CMath::cubic(m_timeEnd));
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vel += m_b * ( 6 * m_timeEnd * time - 3 * CMath::square(m_timeEnd)) + (m_state_end->position - m_state_begin->position) * 6;
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vel /= 6*m_timeEnd;
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state->velocity = vel;
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state->velNED = vel.toNED(pos.toGeodetic());
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/*!
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Plane Orientation
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*/
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double vEast = state->velNED.East();
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double vNorth = state->velNED.North();
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double fraction = vNorth / vEast;
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double heading = atan2 (vNorth, vEast);
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CVector3D vel(m_a * (3 * m_timeEnd * CMath::square(time) - CMath::cubic(m_timeEnd)));
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vel += m_b * (6 * m_timeEnd * time - 3 * CMath::square(m_timeEnd)) + (m_state_end->position - m_state_begin->position).toMathVector() * 6;
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vel /= 6 * m_timeEnd;
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state->orientation.heading = heading * Constants::RadToDeg;
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state->velocity = vel;
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state->velNED = CCoordinateTransformation::toNed(CCoordinateEcef(vel), CCoordinateTransformation::toGeodetic(pos));
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return true;
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// Plane Orientation
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double vEast = state->velNED.east();
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double vNorth = state->velNED.north();
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state->orientation.heading = CHeading(atan2(vNorth, vEast), false, CAngleUnit::rad());
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return true;
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}
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double CInterpolator::normalizeRadians(double radian)
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/*
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* Normalize radians, clarify what happens here
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*/
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CAngle CInterpolator::normalizeRadians(const CAngle &angle) const
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{
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return radian - Constants::TwoPI * floor(0.5 + radian / Constants::TwoPI);
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double radian = angle.value(CAngleUnit::rad());
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radian = radian - BlackMisc::Math::TwoPI * floor(0.5 + radian / BlackMisc::Math::TwoPI);
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return CAngle(radian, CAngleUnit::rad());
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}
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} // namespace BlackCore
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} // namespace
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