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https://github.com/swift-project/pilotclient.git
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Ref T739, moved code for voice client to IContextAudio
* code can be used on both sides (UI/core) * the lots become normal public functions * the slots will be used for new DBus functions
This commit is contained in:
committed by
Mat Sutcliffe
parent
66968ff3a5
commit
ce772baf79
@@ -6,45 +6,15 @@
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* or distributed except according to the terms contained in the LICENSE file.
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*/
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#include "blackcore/context/contextaudioimpl.h"
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#include "blackcore/context/contextnetwork.h"
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#include "blackcore/context/contextownaircraft.h" // for COM integration
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#include "blackcore/context/contextsimulator.h" // for COM intergration
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#include "blackcore/application.h"
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#include "blackcore/corefacade.h"
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#include "blackmisc/simulation/simulatedaircraft.h"
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#include "blackmisc/audio/audiodeviceinfo.h"
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#include "blackmisc/audio/notificationsounds.h"
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#include "blackmisc/audio/audiosettings.h"
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#include "blackmisc/aviation/callsign.h"
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#include "blackmisc/compare.h"
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#include "blackmisc/dbusserver.h"
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#include "blackmisc/logcategory.h"
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#include "blackmisc/logmessage.h"
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#include "blackmisc/sequence.h"
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#include "blackmisc/simplecommandparser.h"
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#include "blackmisc/statusmessage.h"
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#include "blackmisc/verify.h"
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#include <QTimer>
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#include <QtGlobal>
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#include <QPointer>
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#include <algorithm>
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#include <stdbool.h>
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using namespace BlackMisc;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::Audio;
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using namespace BlackMisc::Input;
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using namespace BlackMisc::Audio;
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using namespace BlackMisc::Network;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Simulation;
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using namespace BlackSound;
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using namespace BlackCore::Vatsim;
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using namespace BlackCore::Afv::Clients;
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namespace BlackCore
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{
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@@ -52,24 +22,8 @@ namespace BlackCore
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{
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CContextAudio::CContextAudio(CCoreFacadeConfig::ContextMode mode, CCoreFacade *runtime) :
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IContextAudio(mode, runtime),
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CIdentifiable(this),
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m_voiceClient(("https://voice1.vatsim.uk"))
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{
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const CSettings as = m_audioSettings.getThreadLocal();
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this->setVoiceOutputVolume(as.getOutVolume());
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m_selcalPlayer = new CSelcalPlayer(CAudioDeviceInfo::getDefaultOutputDevice(), this);
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connect(&m_voiceClient, &CAfvClient::ptt, this, &CContextAudio::ptt);
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this->changeDeviceSettings();
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QPointer<CContextAudio> myself(this);
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QTimer::singleShot(5000, this, [ = ]
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{
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if (!myself) { return; }
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if (!sApp || sApp->isShuttingDown()) { return; }
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myself->onChangedAudioSettings();
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});
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}
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CIdentifiable(this)
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{ }
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CContextAudio *CContextAudio::registerWithDBus(CDBusServer *server)
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{
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@@ -78,336 +32,5 @@ namespace BlackCore
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return this;
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}
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CContextAudio::~CContextAudio()
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{
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m_voiceClient.stop();
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}
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CIdentifier CContextAudio::audioRunsWhere() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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static const CIdentifier i("CContextAudio");
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return i;
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}
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CAudioDeviceInfoList CContextAudio::getAudioDevices() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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return CAudioDeviceInfoList::allDevices();
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}
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CAudioDeviceInfoList CContextAudio::getCurrentAudioDevices() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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// either the devices really used, or settings
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CAudioDeviceInfo inputDevice = m_voiceClient.getInputDevice();
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if (!inputDevice.isValid()) { inputDevice = CAudioDeviceInfo::getDefaultInputDevice(); }
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CAudioDeviceInfo outputDevice = m_voiceClient.getOutputDevice();
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if (!outputDevice.isValid()) { outputDevice = CAudioDeviceInfo::getDefaultOutputDevice(); }
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CAudioDeviceInfoList devices;
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devices.push_back(inputDevice);
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devices.push_back(outputDevice);
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return devices;
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}
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void CContextAudio::setCurrentAudioDevices(const CAudioDeviceInfo &inputDevice, const CAudioDeviceInfo &outputDevice)
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << inputDevice << outputDevice; }
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if (!inputDevice.getName().isEmpty()) { m_inputDeviceSetting.setAndSave(inputDevice.getName()); }
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if (!outputDevice.getName().isEmpty()) { m_outputDeviceSetting.setAndSave(outputDevice.getName()); }
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const bool changed = m_voiceClient.restartWithNewDevices(inputDevice, outputDevice);
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if (changed)
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{
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emit this->changedSelectedAudioDevices(this->getCurrentAudioDevices());
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}
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}
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void CContextAudio::setVoiceOutputVolume(int volume)
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << volume; }
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const bool wasMuted = this->isMuted();
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volume = CSettings::fixOutVolume(volume);
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const int currentVolume = m_voiceClient.getNormalizedOutputVolume();
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const bool changedVoiceOutput = (currentVolume != volume);
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if (changedVoiceOutput)
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{
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m_voiceClient.setNormalizedOutputVolume(volume);
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m_outVolumeBeforeMute = currentVolume;
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emit this->changedAudioVolume(volume);
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if ((volume > 0 && wasMuted) || (volume < 1 && !wasMuted))
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{
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// inform about muted
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emit this->changedMute(volume < 1);
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}
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}
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CSettings as(m_audioSettings.getThreadLocal());
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if (as.getOutVolume() != volume)
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{
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as.setOutVolume(volume);
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m_audioSettings.set(as);
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}
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}
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int CContextAudio::getVoiceOutputVolume() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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return m_voiceClient.getNormalizedOutputVolume();
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}
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void CContextAudio::setMute(bool muted)
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{
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if (this->isMuted() == muted) { return; } // avoid roundtrips / unnecessary signals
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << muted; }
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if (m_voiceClient.isMuted() == muted) { return; }
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m_voiceClient.setMuted(muted);
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// signal
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emit this->changedMute(muted);
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}
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bool CContextAudio::isMuted() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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return m_voiceClient.isMuted();
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}
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void CContextAudio::playSelcalTone(const CSelcal &selcal)
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << selcal; }
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const CTime t = m_selcalPlayer->play(90, selcal);
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const int ms = t.toMs();
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if (ms > 10)
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{
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// As of https://dev.swift-project.org/T558 play additional notification
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const QPointer<const CContextAudio> myself(this);
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QTimer::singleShot(ms, this, [ = ]
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{
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if (!sApp || sApp->isShuttingDown() || !myself) { return; }
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this->playNotification(CNotificationSounds::NotificationTextMessageSupervisor, true);
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});
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}
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}
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void CContextAudio::playNotification(CNotificationSounds::NotificationFlag notification, bool considerSettings, int volume)
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << notification; }
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const CSettings settings = m_audioSettings.getThreadLocal();
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const bool play = !considerSettings || settings.isNotificationFlagSet(notification);
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if (!play) { return; }
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if (notification == CNotificationSounds::PTTClickKeyDown && (considerSettings && settings.noAudioTransmission()))
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{
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/**
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if (!this->canTalk())
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{
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// warning sound
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notification = CNotificationSounds::NotificationNoAudioTransmission;
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}
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**/
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}
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if (volume < 0 || volume > 100)
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{
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volume = 90;
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if (considerSettings) { volume = qMax(25, settings.getNotificationVolume()); }
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}
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m_notificationPlayer.play(notification, volume);
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}
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void CContextAudio::enableAudioLoopback(bool enable)
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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m_voiceClient.setLoopBack(enable);
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}
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bool CContextAudio::isAudioLoopbackEnabled() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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return m_voiceClient.isLoopback();
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}
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void CContextAudio::setVoiceSetup(const CVoiceSetup &setup)
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{
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// could be recycled for some AFV setup
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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Q_UNUSED(setup)
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}
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CVoiceSetup CContextAudio::getVoiceSetup() const
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{
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if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO; }
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return CVoiceSetup();
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}
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bool CContextAudio::parseCommandLine(const QString &commandLine, const BlackMisc::CIdentifier &originator)
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{
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Q_UNUSED(originator)
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if (commandLine.isEmpty()) { return false; }
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CSimpleCommandParser parser(
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{
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".vol", ".volume", // output volume
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".mute", // mute
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".unmute" // unmute
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});
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parser.parse(commandLine);
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if (!parser.isKnownCommand()) { return false; }
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if (parser.matchesCommand(".mute"))
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{
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this->setMute(true);
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return true;
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}
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else if (parser.matchesCommand(".unmute"))
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{
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this->setMute(false);
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return true;
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}
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else if (parser.commandStartsWith("vol") && parser.countParts() > 1)
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{
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int v = parser.toInt(1);
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this->setVoiceOutputVolume(v);
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}
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return false;
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}
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void CContextAudio::setVoiceTransmission(bool enable, PTTCOM com)
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{
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m_voiceClient.setPttForCom(enable, com);
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}
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void CContextAudio::setVoiceTransmissionCom1(bool enabled)
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{
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this->setVoiceTransmission(enabled, COM1);
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}
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void CContextAudio::setVoiceTransmissionCom2(bool enabled)
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{
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this->setVoiceTransmission(enabled, COM2);
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}
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void CContextAudio::setVoiceTransmissionComActive(bool enabled)
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{
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this->setVoiceTransmission(enabled, COMActive);
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}
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void CContextAudio::changeDeviceSettings()
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{
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const QString inputDeviceName = m_inputDeviceSetting.get();
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CAudioDeviceInfo input;
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if (!inputDeviceName.isEmpty())
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{
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const CAudioDeviceInfoList inputDevs = this->getAudioInputDevices();
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input = inputDevs.findByName(inputDeviceName);
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}
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const QString outputDeviceName = m_outputDeviceSetting.get();
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CAudioDeviceInfo output;
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if (!outputDeviceName.isEmpty())
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{
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const CAudioDeviceInfoList outputDevs = this->getAudioOutputDevices();
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output = outputDevs.findByName(outputDeviceName);
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}
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this->setCurrentAudioDevices(input, output);
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}
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void CContextAudio::onChangedAudioSettings()
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{
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const CSettings s = m_audioSettings.get();
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const QString dir = s.getNotificationSoundDirectory();
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m_notificationPlayer.updateDirectory(dir);
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this->setVoiceOutputVolume(s.getOutVolume());
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}
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void CContextAudio::audioIncreaseVolume(bool enabled)
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{
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if (!enabled) { return; }
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const int v = qRound(this->getVoiceOutputVolume() * 1.2);
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this->setVoiceOutputVolume(v);
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}
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void CContextAudio::audioDecreaseVolume(bool enabled)
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{
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if (!enabled) { return; }
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const int v = qRound(this->getVoiceOutputVolume() / 1.2);
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this->setVoiceOutputVolume(v);
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}
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CComSystem CContextAudio::getOwnComSystem(CComSystem::ComUnit unit) const
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{
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if (!this->getIContextOwnAircraft())
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{
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// context not available
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const double defFreq = 122.8;
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switch (unit)
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{
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case CComSystem::Com1: return CComSystem::getCom1System(defFreq, defFreq);
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case CComSystem::Com2: return CComSystem::getCom2System(defFreq, defFreq);
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default: break;
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}
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return CComSystem::getCom1System(defFreq, defFreq);
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}
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return this->getIContextOwnAircraft()->getOwnComSystem(unit);
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}
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bool CContextAudio::isComIntegratedWithSimulator() const
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{
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if (!this->getIContextSimulator()) { return false; }
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return this->getIContextSimulator()->getSimulatorSettings().isComIntegrated();
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}
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void CContextAudio::xCtxChangedAircraftCockpit(const CSimulatedAircraft &aircraft, const CIdentifier &originator)
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{
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Q_UNUSED(aircraft)
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Q_UNUSED(originator)
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/**
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if (CIdentifiable::isMyIdentifier(originator)) { return; }
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const bool integrated = this->isComIntegratedWithSimulator();
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if (integrated)
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{
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// set as in cockpit
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const bool com1Rec = aircraft.getCom1System().isReceiveEnabled();
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const bool com2Rec = aircraft.getCom2System().isReceiveEnabled();
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}
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**/
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}
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void CContextAudio::xCtxNetworkConnectionStatusChanged(const CConnectionStatus &from, const CConnectionStatus &to)
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{
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Q_UNUSED(from)
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BLACK_VERIFY_X(this->getIContextNetwork(), Q_FUNC_INFO, "Missing network context");
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if (to.isConnected() && this->getIContextNetwork())
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{
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const CUser connectedUser = this->getIContextNetwork()->getConnectedServer().getUser();
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m_voiceClient.connectTo(connectedUser.getId(), connectedUser.getPassword(), connectedUser.getCallsign().asString());
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m_voiceClient.start(CAudioDeviceInfo::getDefaultInputDevice(), CAudioDeviceInfo::getDefaultOutputDevice(), {0, 1});
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}
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else if (to.isDisconnected())
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{
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m_voiceClient.stop();
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m_voiceClient.disconnectFrom();
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}
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}
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/**
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#ifdef Q_OS_MAC
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void CContextAudio::delayedInitMicrophone()
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{
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m_voiceInputDevice = m_voice->createInputDevice();
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m_voice->connectVoice(m_voiceInputDevice.get(), m_audioMixer.get(), IAudioMixer::InputMicrophone);
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CLogMessage(this).info(u"MacOS delayed input device init");
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}
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#endif
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**/
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} // namespace
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} // namespace
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