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Ref T232 clear remote aircraft data once network disconnects
* blackconfig in .pro * verify function to detect dangling states * clear remote data when disconnected from network * there was one problem that the data where not correctly cleaned up and hence new aircraft where not added again after a disconnect/reconnect from network * it is not yet clear why data happens (dangling data), that is what the debugVerify function is for
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@@ -86,6 +86,8 @@ namespace BlackCore
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virtual bool isShuttingDown() const override;
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virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) override;
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virtual int physicallyRemoveAllRemoteAircraft() override;
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virtual void clearAllRemoteAircraftData() override;
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virtual BlackMisc::CStatusMessageList debugVerifyStateAfterAllAircraftRemoved() const override;
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//! \addtogroup swiftdotcommands
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//! @{
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@@ -100,14 +102,13 @@ namespace BlackCore
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//! @}
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//! \copydoc ISimulator::parseCommandLine
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virtual bool parseCommandLine(const QString &commandLine, const BlackMisc::CIdentifier &originator) override;
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// --------- ISimulator implementations ------------
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//! Register help
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static void registerHelp();
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// --------- ISimulator implementations ------------
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//! Reset the statistics counters
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void resetStatistics();
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void resetAircraftStatistics();
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//! Counter added aircraft
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int getStatisticsPhysicallyAddedAircraft() const { return m_statsPhysicallyAddedAircraft; }
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@@ -161,12 +162,11 @@ namespace BlackCore
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//! Max.airports in range
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int maxAirportsInRange() const;
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//! Reset state
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//! Full reset of state
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//! \remark reset as it was unloaded without unloading
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//! \sa ISimulator::clearAllRemoteAircraftData
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virtual void reset();
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//! Clear all aircraft related data
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virtual void clearAllAircraft();
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//! Inject weather grid to simulator
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virtual void injectWeatherGrid(const BlackMisc::Weather::CWeatherGrid &weatherGrid) { Q_UNUSED(weatherGrid); }
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@@ -223,9 +223,9 @@ namespace BlackCore
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// setup for debugging, logs ..
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BlackMisc::Simulation::CInterpolationAndRenderingSetup m_interpolationRenderingSetup; //!< logging, rendering etc.
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// some optional functionality which can be used by the sims as needed
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// some optional functionality which can be used by the simulators as needed
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BlackMisc::Simulation::CSimulatedAircraftList m_addAgainAircraftWhenRemoved; //!< add this model again when removed, normally used to change model
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QHash<BlackMisc::Aviation::CCallsign, BlackMisc::Simulation::CInterpolationHints> m_hints; //!< last ground elevation fetched
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QHash<BlackMisc::Aviation::CCallsign, BlackMisc::Simulation::CInterpolationHints> m_hints; //!< hints for callsign, contains last ground elevation fetched
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bool m_isWeatherActivated = false; //!< Is simulator weather activated?
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BlackMisc::Geo::CCoordinateGeodetic m_lastWeatherPosition; //!< Own aircraft position at which weather was fetched and injected last
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