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Convert static common simulator plugins to shared ones
Test Plan: - Check that the new shared libraries are packaged in all platform installers. - check that plugins are loaded properly on all platforms. Reviewers: #swift_pilot_client, msutcliffe Reviewed By: #swift_pilot_client, msutcliffe Maniphest Tasks: T471 Differential Revision: https://dev.swift-project.org/D79
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committed by
Mat Sutcliffe
parent
0970dbdcfc
commit
d639187f91
@@ -12,6 +12,8 @@
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#ifndef BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H
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#define BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H
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#include "plugins/simulator/fsxcommon/fsxcommonexport.h"
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#include <QtGlobal>
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#ifdef Q_OS_WIN64
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@@ -26,12 +28,12 @@ enum P3DSimConnectVersion
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};
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//! String to the enum
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P3DSimConnectVersion stringToP3DVersion(const QString &p3d);
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FSXCOMMON_EXPORT P3DSimConnectVersion stringToP3DVersion(const QString &p3d);
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//! Load and resolve versioned P3D SimConnect.
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//! If a another version was already loaded previously, it won't unload it.
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//! You have to call /sa unloadSimConnect() before.
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bool loadAndResolveP3DSimConnect(P3DSimConnectVersion version);
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FSXCOMMON_EXPORT bool loadAndResolveP3DSimConnect(P3DSimConnectVersion version);
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//! Same but string version
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inline bool loadAndResolveP3DSimConnectByString(const QString &version) { return loadAndResolveP3DSimConnect(stringToP3DVersion(version)); }
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@@ -41,7 +43,7 @@ inline bool loadAndResolveP3DSimConnectByString(const QString &version) { return
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//! Load and resolve FSX SimConnect.
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//! \param manifestProbing Set to true if you want to try loading from the assembly cache with manifests.
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//! Otherwise the library in the bin folder will be loaded.
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bool loadAndResolveFsxSimConnect(bool manifestProbing);
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FSXCOMMON_EXPORT bool loadAndResolveFsxSimConnect(bool manifestProbing);
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#endif
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